Homebrew Spirithost Species Details
Ethereal Progeney:
The Ethereal Plane is rightly believed to be the domain of restless, transient souls. However, the Border Ethereal, which lies closer to the Material Plane, has its fair share of adopted inhabitants, such as the blink dog and phase spider. Spirithosts are the only humanoids to have adpoted this plane, and might be considered its only true descendents. Though their bodies resemble that of ghosts— slightly translucent and glowing with a pale, white light—spirithosts are not undead. Far from it: they are born, grow old, die, and can even raise children. Yet the stigma of undeath lingers over them. Many a well-meaning but ignorant cleric or paladin has tried to turn or banish a spirithost to no avail. To avoid such conflict, spirithosts often avoid large, unfamiliar towns, or disguise their ethereality from others. Spirithosts do not experience time in the same way as most mortal creatures. As a result, even though they mature in their teens, their lives can stretch on for hundreds of years.
Spirithost Traits
Your borderline ethereal body grants you the following traits:Ability Score Increase
Increase one ability score of your choice by 2 and increase a different score by 1, or increase three different scores by 1. Typical: Strength +1, Dexterity +1, Intelligence +1
Creature Type
You are a Humanoid. However, spells and effects that specifically affect Undead affect you as well, except for effects that turn undead
Size
Your size is Medium.
Speed
Your base walking speed is 30 feet.
Ethereal Vision
While you are on the Material Plane, you can see 120 feet into the Ethereal Plane.
Ghostly Descent
You float gently to the ground. At the end of a fall when you aren’t incapacitated, subtract 60 feet from the distance you fell when calculating your falling damage.
Incorporeal Movement
You can move through other creatures as if they were difficult terrain. You can also move through solid objects, but your partially material form can’t pass through more than one foot of stone, one inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. If you end your movement occupying the same spot as a solid object or creature, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.
Spirit Speech
You can cast the speak with dead spell, without requiring a material component. When you cast the spell using this trait, you can ask the corpse a number of questions equal to your proficiency bonus, and you can’t cast the spell with it again until you finish a long rest. You can also cast this spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell when you cast it with this trait (choose when you select this race).
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