Homebrew Beheaded Species Details

The beheaded looks like a thousand zombies. No, really. The beheaded in its true form is a mass of plantlike material, rolling around with a glowing light for an eye. The beheaded inhabits corpses, turning them into vehicles for its own use. The beheaded takes the physical appearance of any corpses it inhabits with one exception: it's head. The head of the beheaded is always a mass of shadowy material which flickers like a candle flame, with a burning dot of orange light at its center which seems to function as an eye.

Beheaded Traits

An immortal thing. Quick, deadly, and with a weird sense of humor.

Ability score increase

Your Wisdom increase by one and your Constitution increases by one.

Age

The beheaded were created and like all undead will perish when the necrotic energies that keep them moving no longer remain.

Alignment

The beheaded are not good, nor are they evil, nor lawful, they are beings of chaos.

Size

The beheaded possess humanoid corpses and as such can be of various ranges. Your size is Small, in your true form and medium if possessing medium sized humanoid. 

Speed

You have a base walking speed of 25 feet. If possessing medium sized humanoid corpse walking speed is 30.

Darkvision

 You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

True Form

Your true form is a Small bundle of gaseous plant-like matter. While in this form you have a climbing speed of 25 feet, about 2-3 feet tall around 30 lbs. In true form you gain resistance to necrotic damage but also vulnerability of radiant damage. 

Possession

Over the course of a minute, you can integrate and inhabit the corpse of a Small or Medium humanoid creature that can not have been died for more that 12 hours. While inside this corpse you are considered the corpse and can move around as if you were that creature, though none of your game statistics change. As you use the corpse its decaying has halted due to you feeding off the decay factor instead of the body and you may use the corpse as long as you like. You have advantage on Charisma (Deception) and Performance checks to pass yourself off as that creature. As an action, you can jettison yourself from the corpse to a point you can see within 30 feet of you. 

Rebound

When ever a humanoid would die and become a corpse within 30 feet of you, you may as a reaction leap from your accompanying host to the new corpse and possess it. also if you where to drop to 0 hit points and enter death saving throws you may eject your self from the corpse with one hit point remaining instead. you may use this feature every long rest.

Double jump

You can push your host beyond its limits temporarily. While you inhabit the corpse of a creature, you can cast the jump spell once with this trait, requiring no components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spell casting ability for this spell.

Languages

You can speak, read, and write Common and one other language of your choice

Dissipate

You can only sustain your true from outside of a host for a certain allotted time frame, for every 4 hours spent outside a host you gain one level of exhaustion. allowing you to survive for 24 hours outside a host, before your gaseous plant like form shrink's in size and dissipates away and you die. With more levels of exhaustion your true form begins shrinking with every level and slowly dissipates.

Previous Versions

Name Date Modified Views Adds Version Actions
4/11/2019 10:02:15 PM
35
4
5e
Coming Soon

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