Homebrew Vulpine Species Details

Stemming from common fox species from around the realms, vulpines appear as humanoids with fur-covered skin, pointed fox ears and sharp canine teeth. Vulpines have a thick layer of fluffy fur all over most of their bodies, which protects them from cold.

They are quick in both their wit and their speed of movement

Like their fox ancestors, vulpine are able to see in the darkness and dig as fast as they run. They also have sharp claws that they can use to slash people.

Your vulpine character might be nocturnal, but many vulpine have managed to change their sleep schedule to better fit in with much of society, so you could be diurnal.

Creating Your Character

If you create a vulpine character, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, charisma and dexterity automatically increase by one each. You can also increase one score by 2 or two different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.

Creature Type

Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters, including vulpines, are of the Humanoid type. Creature types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.

Life Span

The typical life span of a player character in D&D is about a century, assuming the character doesn’t meet a violent end on an adventure.

Height and Weight

Player characters, including vulpines, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.

Vulpine Traits

As a vulpine, you gain the following racial traits…

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.

Cold Resistance

Due to your character's thick fur coat, they are resistant to cold and freezing attacks and conditions.

Speed Increase

Your character has an increased speed of movement. The increase is by 5 + your dexterity modifier at level 1, then again every 6 levels (1, 7, 13, 19).

Darkvision

Accustomed to life underground in tunnels and out mostly at night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Digging

Your character's burrowing speed is the same as their walking speed.

Ability Score Increases

When determining your character’s ability scores, charisma and dexterity automatically increase by one each. You can also increase one score by 2 or two different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

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