Homebrew Crystallite Species Details
Crystallites are a race of beings made of varying hues of purple crystal. They are born from attempts to create violet meldrium, a form of meldrium that can process information itself and react accordingly. The idea was for it to be used to create highly specialized automatons. However, this meldrium would, shortly after creation, quickly develop sentience and begin growing and expanding to take on a form similar to other living creatures. Because of these unwanted results, violet meldrium is considered unsafe and dangerous. Thus, it has not been mass produced and sold to the public. They still continue to create and test violet meldrium in hopes that one day they can perfect the idea and use it to create exceptionally adept automatons.
Crystallites are considered matured upon fully forming a humanoid shape, which takes roughly twelve hours. Currently, it is unknown if their lifespan is limited. They may very well be capable of living indefinitely so long as they are not destroyed. Considering the fact that violet meldrium is carefully tested in private, not many crystallites come to be. It is possible that a person will go there whole life never once seeing one. A crystallite gains its knowledge by memorizing near every bit of information it hears while forming a humanoid shape. Often times the information they gather is from workers that are employed by a meldrium facility. They will even often times name themselves after a name that they hear during this time.
Crystallite Traits
Crystallites have perculiar abilities thanks to being made from meldrium. You gain the following benefits:Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your meldrium body has a strange affect on your darkvision: everything you see in darkness is in a shade of purple.
Magical Resistance
You have advantage on saving throws against spells.
Arcane Absorption
Once per long rest, you can use your reaction to absorb a spell of 5th level or lower that a creature casts within 15 feet of you, cancelling the spell. You can then cast the spell once at the same level. If you take a long rest before casting the spell, you lose the spell that you absorbed.
Stalwart Mind
You are resistant to spells and effects that would affect your thoughts or memories. You are immune to spells like Modify Memory and anything else that would affect your mind. You can choose to allow such spells and affects to function as normal against you.
Constructed Resilience
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don't need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.
Previous Versions
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6/11/2023 12:42:19 PM
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Coming Soon
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