Homebrew Aisymuur Species Details
Aisymuur tend to get along with other humanoid races. Such races tend to get an average warm feeling in their gut if they are also Good Aligned, no feeling if Neutral Aligned and an average cold feeling if Evil Aligned.
Parallel Dimension Celestial Origin
Aisymuur are derived from humanoid bloodlines, and in the broadest possible sense, they still look humanoid. However, their parallel dimension infernal heritage due to being offspring of Supelars and the Univelar has left a clear imprint on their appearance. Aisymuur eyes are brighter or dimmer than bright light. Their eye are colors—red, white, or grey.
Caring & Curious
Aisymuur subsist in average minorities found mostly in cities or towns, often in the nicer quarters of those places, where they grow up to be carpenters, blacksmiths, or tavern/inn owners. Are able to be quite strong, the older they get.
With their homeland of a parallel dimension called Zorkash, Aisymuur know that they have to make their own way in the world and that they have to be smart to survive. They are very quick to trust anyone who claims to be a friend, but when a Aisymuur's companions demonstrate that they trust him or her, the Aisymuur learns to extend the same trust to them. And once a Aisymuur gives someone loyalty, the Aisymuur is a firm friend or ally for life.
Aisymuur Traits
As an aisymuur , you have the following racial traits.Ability Score Increase
Your Charisma score increases by 1, and your Intelligence score increases by 2.
Age
Aisymuur mature at the same rate as humans but live some years longer. With an average lifespan of 160 years.
Creature Type
You are a Humanoid.
Size
Aisymuur are about the same size and build as fit humans. Your size is Medium.
Speed
Your base walking speed is 60 feet, swimming speed is 50 feet, climbing speed is 60 feet and flying speed is 90 feet.
Heightened Darkvision
You can see in dim light within 80 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Celestial Resistances
You have resistance to thunder damage, necrotic damage and radiant damage.
Healing Hands
As an action, you can touch a creature and roll a number of d10s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest.
Light Exuder
You know the light cantrip. Intelligence is your spellcasting ability for it.
Celestial Flight
Two wings flare out when using and bright or dim light glowing when active, which have a similar tint to that of the celestial parent. Blinking out when stopped being used.
Parallel Dimension Celestial Legacy
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the cure wounds as a 2nd-level spell once with this trait and regain the ability to do so when you finish a short rest. When you reach 5th level, you can cast the blindness/deafness spell once with this trait and regain the ability to do so when you finish a short rest. Wisdom is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common, Infernal, Abyssal and Celestial.
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