Homebrew Flying Tigerfolk Species Details

Flying Tigerfolk are a rare breed who possess wings and are capable of flight.  Due to their large size their flying speed is less than their walking speed. Tigerfolk are amongst the tallest of all beastfolk, and are some of the strongest. Tigerfolk can stand over seven feet tall, and usually weigh more than 200 pounds. Tigerfolk are muscular, showing clear definition along their fur-lined bodies. Tigerfolk body fur is thin and fine, and their heads are shaped like that of a tiger. They might almost be confused with a rakshasa, except tigerfolk do not grow beards, their footwear never cover their clawed toes, and they have tails. Tigerfolk traditionally wear clothing with colors that correlate to their surroundings and environment. Leather and hide are common, as well as covering their faces with dust and dirt to better camouflage themselves. In terms of colors, tigerfolk prefer wearing the greens and browns of the woods, all the better to appear in nature. 

They are known for their sharp claws, it is said the Tiger Claw style of combat used by monks was derived from the fighting methods of the Tigerfolk. At home in the wild, tiger folk care little for the trappings of civilization, preferring simple, rustic lives.


  • Ability Score Increase. Your Dexterity score increases by 2.
  • Ability Score Increase. Your Constitution score increases by 1.
  • Age. Tigerfolk mature fairly quickly, reaching adulthood around age 16. The fur on their bodies grays little, even near the end of their lives. Though they typically live about 100 years, they remain vigorous and hardy towards their last years.
  • Alignment. Tigerfolk are usually not inclined to choose an alignment. They prefer simplicity in life, and will often do what they believe is the best idea, without much thought for the long-term. Such actions are decidedly neutral.
  • Size. A typical tigerfolk is brawny, tall, and muscular, standing between 6'4” to 7'2", and weighing around 200-250 lbs. Your size is Medium.
  • Speed. Your base walking speed is 30 feet. Your base flying speed is 20 feet.
  • Darkvision. Life in the thick confines of the jungle make your eyes sensitive to light. You can see in dim light within 60 feet of you as if it were bright light, and darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
  • Claws. Your claws grant you a climbing speed of 20 feet. Your claws are also natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  • Languages. You can speak, read, and write Common and Sylvan. 

Flying Tigerfolk Traits

As a Flying Tigerfolk, you have certain traits in common with your people. Being able to fly starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing a Flying Tigerfolk requires special consideration by your DM.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and darkness as if it were dim light. You can't discern color in darkness, only shades of grey.

Ability Score Increase

Your Dexterity score increases by 2, and your Constitution score increases by 1.

Age

Tigerfolk mature fairly quickly, reaching adulthood around age 16. The fur on their bodies grays little, even near the end of their lives. Though they typically live about 100 years, they remain vigorous and hardy towards their last years.

Alignment

Tigerfolk are usually not inclined to choose an alignment. They prefer simplicity in life, and will often do what they believe is the best idea, without much thought for the long-term. Such actions are decidedly neutral.

Size

A typical flying tigerfolk is brawny, tall, and muscular, standing between 6'4” to 7'2", and weighing around 200-250 lbs. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Flight

You have a flying speed of 20 feet. To use this speed, you can’t be wearing medium or heavy armor.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

 

Languages

You can speak, read, and write Common and Sylvan

Previous Versions

Name Date Modified Views Adds Version Actions
6/12/2023 6:01:45 PM
7
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes