Homebrew Dragonoid Species Details
Keen Sight
You are able to see up to 60ft in darkness but unable to discern color.
Blindsight up to 10ft. When reaching level 10, blindsight is increased to 30ft.
Proficient in Perception.
Ability Score Increase
When determining your character’s ability scores, increase one of those scores by 2 and a different score by 1, or increase three different scores by 1.
Wings
At level 1, your flight speed is half your movement speed. At level 5, your flight speed is your normal movement speed. At level 20, your flight speed is doubled.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Draconic Heritage
At level 1 you are resistant to your dragon ancestry color when you chose your breath weapon type.
At level 10 you become immune to your chosen type.
Dragon Attacks
At level 1, you have a bite attack 1d10+strength. At level 5, your bite attack now is counted as magical. At level 10, the damage increases to 2d10+strength. At level 14, the damage increases to 3d10+strength. At level 20, the damage increases to 4d10+strength.
At Level 1, you may attack with your claws as a bonus action, being 1d6+strength. At level 5, your claws attack now is counted as magical. At level 10, the damage increases to 2d6+strength. At level 14, the damage increases to 3d6+strength and can cleave up to 3 targets within range. At level 20, the damage increases to 3d6+strength.
Horns
Your horns are a melee weapon that deals 1d8 piercing damage, and you are proficient with your horns. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.
Tail Swing
You use your tail as a natural weapon, which you can use to make unarmed strikes. You deal 1d6 bludgeoning damage.
Multi attack
Starting at 5th level, once per turn, you can replace your attacks with three attacks, so long as you make one of the attacks with your bite and two with your claws.
Breath attack
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. In an encounter you may attempt to recharge your breath weapon by rolling a 5 or 6 on a 1d6. The breath weapon is assumed to be recharged after an encounter. You can use your breath weapon up to your con modifier per long rest (Minimum of 1) per short or long rest.
Alter Shape
At level 1, you can transform, as if through polymorph, and are able to make their appearance indistinguishable from any race of their choice, medium or small.This polymorph spell duration lasts 1 hour, you may also continue to stay in the form and consume a use but you have as many uses of this ability base on your constitution modifier (Minimum of 1) per short or long rest. At level 5, the duration is increased to 2 hours. At level 10 the duration is increased to 3 hours. At level 20 the duration is increased to 5 hours.
At level 10, you may use an action to polymorph yourself into their dragon form, determined by draconic ancestry and bonus action to dismiss the said polymorph. You may not revert your choice of humanoids afterward. This polymorph spell duration lasts 1 hour, you may also continue to stay in the form and consume a use but you have as many uses of this ability base on your constitution modifier (Minimum of 1) per long rest. At level 14, the duration is increased to 2 hours. At level 20 the duration is increased to 3 hours.
Tough Scales
Your Calculated AC = 14 + Proficiency or Dexterity. Whichever is higher. Since you cannot wear armor your scales and horns will harden over time.
Languages
You can speak, read, and write Common and Draconic and one more of your choice.
Age
The young grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 600.
Size
Dragonoid are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Trance
You don't need to sleep, you need at least 5 hours of meditation in order to benefit from a long rest.
Commanding presence
Dragonoid have a natural presence that grants expertise with Intimidation.
Dragonoid Traits
More humanoid then your average dragon due to the parent dragons prolonged use of humanoid forms. Tipicly left to fend for themselfs at a young age they become battle hardend. Usually they are a solitary race but have been known to enjoy the company of others. As a dragonoid you are dragonborn giving you dragon scales, horns, a tail and wings and resistance to whichever element type of dragon born you were born from.
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