Homebrew Atomatom Species Details
Atomatoms bodies are made of metal, and they have smooth heads with no nose, a defined jaw, and eyes that glow a dull blue when they're powered on. Some have decorative etchings and filigree engraved into their body. Inside their chest cavity there have been found various different kinds of gems which plug into a socket. Much like a homunculus The gem appears to be the central power unit for the Atomatom.
Several Atomatoms, reawakened after the cities discovery, small or medium in size and with either two legs, a single wheel, or tank like treads. They have blue eyes when powered on and several internal spacious compartments.
Design
There interior stomach compartment holds a complex repair system that processes raw materials and uses them to do repairs from the inside out. They can either eat it like people eat food if they have a mouth or through another opening. The unused material is ejected through the mouth or a compartment on the back. Liquid can also be stored here and poured out later. Any unused material or liquid stored in this manor will make noise when the Atomatom moves.
Atomatom Personality
Most are extraordinarily kind, polite, and helpful. Many are very naive and outwardly dismissive of their own feelings because they are not sure whether those feelings are genuine, or merely from how they were built and are overall glad that people are interested in them in any shape or form. Their extreme desire to belong and make friends lead many Atomatoms to sometimes not keep the most upright company.
Quirks
Atomatoms often display an odd personality trait or two, given their recent reawakening.
Atomatom Quirks
| d8 | Quirk |
|---|---|
| 1 | You analyze — out loud — the potential threat posed by every creature you meet. |
| 2 | You often misread emotional cues. |
| 3 | You are fiercely protective of your friends. |
| 4 | You try to apply diplomatic discipline to every situation always looking for peace. |
| 5 | You often bottle up your feelings until you have an explosive outburst turning your eyes red. |
| 6 | You don’t understand clothing beyond its utility and assume it denotes a person’s function. |
| 7 | You are obsessed with your appearance and constantly polish and buff yourself. |
| 8 | Once built to be a diplomat even during battle you try to come up with a peaceful resolution. |
Atomatom Names
Most Aeormations were assigned letters and numerical designations for use in their servant or diplomatic services. Many of them adopted nicknames, often given to them by their comrades. As independent individuals, some have chosen new names for themselves.
Atomatom Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Temple, Vault, Wall
Atomatom Traits
Your Atomatom character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age
Atomatoms can live indefinitely if they keep proper care of themselves.
Alignment
Most Atomatoms take comfort in caretaking and diplomatic disciplines, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they serve.
Size
Your size is small or Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 × your size modifier)
Speed
Your base walking speed is 30 feet.
Construct
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Stasis
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert and powered down, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor:
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, the armor incorporated into your body can’t be removed against your will.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice and reguardless of the armor are proficient with and choose to integrate you do not incur disadvantage on stealth checks.
Languages
You can speak, read, and write Common and one other language of your choice.
Automated Repair System
By eating raw materials with your mouth like other races eat food or placing them through a hatch or opening leading to your stomach compqrtment. You can process them in order to repair yourself. Unusuable materials and waste can be heard rattling around inside you unless you eject them from your mouth or other expulsion method. You can also store liquids in your stomach compartment to be dumped out later but will hear it sloshing around.
Emotiinally Unstable
When overwhelmed, Atomatoms shut down, then begins to attack and disparage those around them. While in this state, Atomatoms have advantage on attack rolls. When Aoermatons drops to zero hit points, they fall out of this state and their stress points reset to 0.
- Stress points are reduced by 1d4 every long rest.
- They can also be reduced by spending an hour to talk through their emotions during a short or long rest and can be lost in response to events, similar to how they are gained.
The Atomatoms becomes overwhelmed after gaining 12 stress points and it's eyes change from blue to red.
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