Homebrew Wendigo Species Details

A wendigo's appearance reflects the bitter winters of the remote north. Its presence is often signaled by sudden cold and wind. Though the appearance varies greatly per wendigo, depending on its personality, region, and age, it's a terrifying sight to behold. Standing between 7 and 9 feet tall they easily tower over all creatures they encounter. They are gaunt to the point of emaciation, with desiccated skin pulled tightly over protruding bones. Their complexion is that of ashes with suppurations littering their flesh. Long limbs end in sharp, crooked claws. Yellow eyes are pushed back deep into their sockets and what lips they once had are tattered and bloody. A strange and eerie odor of decomposition seems to emit from every part of them.

No wendigo looks the same and yours too is a unique creature, shaped by the wilds it lives in, the hardships it has faced, and the creatures it has encountered and consumed. A wendigo that lives in an extremely cold climate may have patches of matted, off-white fur covering its body while another could be covered in mud and moss, with mushrooms growing in the crevices between their ribs. Branches could grow out of their skull and down their spine like manes. Some wendigo possesses facial features that no longer resemble those of a humanoid but instead of a creature of the forest; it is rumored that wendigo with heads like deer stalk the forests - their massive horns giving them an impressive silhouette.

 

Wendigo Traits

They are gaunt to the point of emaciation, with dessicated skin pulled tightly over protruding bones.

Racial Bonus

Ability Score Increase. Your Strength, Constitution and Intelligence scores each increase by 1.

Creature Type

You're humanoid and Monstrosity.

Size

Wendigos stand around 7 - 9 feet tall and weigh 140 - 160 pounds.

Speed

Your walking speed is 40 ft and your climbing speed is 30 ft.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Dark Trickster

The thrill of the hunt and the smell of their fear are almost as good as the taste of their flesh. You know the cause fear spell. When you reach 3rd level, you can cast the blur spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the fear spell once and need to finish a long rest before you can cast it again. Intelligence is your spellcasting ability for these spells.

Keen Smell

You have an advantage on Wisdom (Perception) checks that rely on smell.

Beast of the Wild.

Beast of the Wild. You are proficient in the Stealth skill.

Ambusher

The Wendigo has an advantage on attack rolls against any creature it has surprised.

Mimicry

Mimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

 

Pounce

If the wendigo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wendigo can make one bite attack against it as a bonus action.

Masks of the Wild

The wendigo can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. On a hit, the target must succeed on a DC 13 Constitution saving throw or take an additional 9 (2d8) necrotic damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Multiattack

The wendigo makes two attacks: one with its bite and one with its claws.

Damage Vulnerabilities

Damage Vulnerabilities fire

Damage Resistances

Damage Resistances necrotic

Damage Immunities

Damage Immunities cold, poison

Condition Immunities

Condition Immunities charmed, exhaustion, poisoned

Armor Class

Armor Class 16 (natural armor)

Hit points

Hit point (8d8 + 16)

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