Homebrew Aetherborn Species Details
“A day not spent indulging in the senses is a day wasted."
When the events of a lifetime are compressed down to almost nothing, each fleeting moment must be savored—drained of every drop of enjoyment it can offer. This is the philosophy that informs the lives and minds of the aetherborn. Given just a few short years—or sometimes only a few months—to live, each aetherborn views time as exceedingly precious. Each moment spent in a way that does not bring delight is a wasted moment. And though aetherborn differ in their drives and pleasures, nearly all of them share this desire to squeeze the most out of the brief time they are given. Aetherborn come into being spontaneously as part of the aether refinement process. Their bodies and minds are apparently formed out of some interaction between the volatile elements of aether that are removed during refinement and the psychic impressions created by the people involved in the process. But each aetherborn is a unique individual, not a mere copy of some other person’s mind and shape. This race is little understood, and few aetherborn are willing to waste any of their short
lives allowing vedalken scholars to study their biological and psychological characteristics.
Aetherborn and Gender
Aetherborn are a strange living by-product of the process of aether refinement, cast in humanoid form but lacking any of the biological qualities of other races.
They don’t eat or sleep, and they don’t reproduce—nor do they have any physical sexual characteristics. Language that categorizes people into male or female categories thus breaks down when it comes to aetherborn. Most aetherborn prefer that others use the pronoun “they” to refer to them, since it doesn’t attribute a gender that they don’t possess. Only a relative few prefer “he” or “she,” having chosen to adopt a gender.
Self-Reliant and Suspicious
Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be swindlers, thieves, or crime lords. Sometimes they live among other minority populations in enclaves where they are treated with more respect.
Lacking a homeland, tieflings know that they have to make their own way in the world and that they have to be strong to survive. They are not quick to trust anyone who claims to be a friend, but when a tiefling’s companions demonstrate that they trust him or her, the tiefling learns to extend the same trust to them. And once a tiefling gives someone loyalty, the tiefling is a firm friend or ally for life.
Aetherborn Names
Aetherborn have a tendency to adopt names that their creator give them, aspects of life, or just simply one of their own design.
Aetherborn Traits
Aetherborn characters have certain triats deriving from your unusual nature.Menacing
You gain proficiency in the Intimidation skill.
Gift of The Aetherborn
An unknown aetherborn, desperately seeking a means to extend their short life, discovered a process of transformation that prolonged their existence—by giving them the ability to feed on the life essence of other beings. Since then, other aetherborn have learned and carried out this monstrous transformation, and aetherborn with this “gift” have become a small minority among an already small population. A gifted aetherborn has the ability to drain the life essence of other beings. Similar to the way heat is transferred from a warm object to a cold one, a gifted aetherborn need only touch another living being with a clawed hand to draw life essence out, fueling their own continued existence while draining strength and vitality
from their victim. For many aetherborn, living as they do for indulgence and instant gratification, the concepts of “want” and “need” are virtually synonymous. But Aetherborn with this gift understand what it is to truly need, for they develop a hunger for life essence that far exceeds any desires they might have felt before their transformation. A gifted aetherborn who abstains from this feeding deteriorates even more rapidly than other aetherborn, while enduring unspeakable agony caused by the deprivation of life energy.
At the DM’s option, an aetherborn character can research methods of achieving this dark “gift.” The process is similar to inventing and manufacturing a rare magic item (see “Inventing and Manufacturing Devices” earlier in this document). But rather than aether, the process requires a variety of rare unguents and unusual ingredients that make up the cost of researching and undergoing the transformation.
An aetherborn with this gift gains the Drain Life ability: a natural attack that deals 1d6 necrotic damage and restores the same number of hit points to the aetherborn. However, if the aetherborn goes for 7 days without dealing this damage, their hit point maximum is reduced by 1d6 per week. This reduction can’t be removed until the aetherborn has used their Drain Life ability and completed a long rest.
Ability Score Increase
Your Charisma score increases by 2, and two other ability scores of your choice increases by 1
Age
Aetherborn come into being as adults and live no more than a few years on average.
Size
Aetherborn are about the same size and build as humans, usually ranging from 5 to 6 feet tall. They are quite lgith -- only about 100 punds -- and their weight diminishes as they agae and more and more of their substance returns to the realm of both the aether and the astral. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to the night, you have superior vision in the dark and dim conditions. You can see in dim light within 60 feet of you as if it were dim light. You can't discern color in darkness, only shades of gray.
Born of Aether
You have resistance to necrotic damage.
Languages
You can speak, read, and write Common and Infernal.
Previous Versions
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6/13/2023 3:19:08 PM
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5
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1
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5e
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Coming Soon
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