Homebrew Satyr Species Details

Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in
equal measure.

Satyrs resemble stout male humans with the furry lower bodies and cloven hooves of goats. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling rams’ horns. They typically sport facial hair.

Hedonistic Revelers. Satyrs crave the strongest drink, the most fragrant spices, and the most dizzying dances. A satyr feels starved when it can’t indulge itself, and it goes to great lengths to sate its desires. It might kidnap a fine minstrel to hear lovely songs, sneak through a well-defended garden to gaze upon a beautiful lad or lass, or infiltrate a palace to taste the finest food in the land. Satyrs allow no festivity to pass them by. They partake in any holiday they’ve heard of. Civilizations of the world have enough festivals and holy days among them to justify nonstop celebration.

Inebriated on drink and pleasure, satyrs give no thought to the consequences of the hedonism they incite in others. They leave such creatures mystified at their own behavior. Such revelers might have to scrounge for excuses to explain their disordered state to parents, employers, family, or friends.

Satyr Traits

Your Satyr character has the following traits.

Ability Score Increase

Your Charisma score increases by 2 and your Dexterity score increases by 1.

Age

The magical essence of the Fey grants the Satyr a suitably long lifespan. They mature at the same rate as humans, they reach adulthood around 20, and can live up to 500 years on average.

Alignment

Satyrs desire to satiate their lust for pleasure is such that most lean to a chaotic lifestyle, doing what they need to do to maintain their hedonistic lifestyle.

Size

Satyrs are generally the same size as humans although their horns more often than not extend their height above that of most humans.

Speed

Your base walking speed is 40 feet.

Magic Resistance

You advantage on saving throws against spells and other magical effects. And cannot be charmed.

Satyr Pipes

Ram

Your horned head is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 2d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. If the the target is a creature, it must succeed on a Strength saving throw or be knocked prone.

Languages

You speak Common, Elvish and Sylvan.

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