Homebrew Echoeling [FIXED] Species Details
It looks like he’s holding in a scream. - The trees behind them... rustle and snap as something barrels through. - On the boy... holding up his space ship proudly to his incoming father... an enormous smile on his face. - On the father... 20 feet away... his face is a still frame of pure fear as he runs to camera. then: the most immediate and terrifying combination of sound one could ever imagine. ... a shriek?... a scream? ... a crunch? then... on the father as... a thin line of blood splatters on his face. - Mid run, the father’s body immediately goes limp... failing him as he comes to a halt just in front of camera. - Then, as quickly as it came... the sound is gone. - In wide profile, the father stands lifeless... the two children stand frozen with fear... the mother drops to her knees and... a space shuttle blinks silently in the sand. the four year old... is gone. once again... only the wind can be heard.
Echoelings are deep-cave dwelling creatures that bliss themselves in the cold darkness of the deep caves it lives, altho they lack any eyes, the quills on the back of their head and back can capture any form of vibrations generated by sounds around you, you also have a very sensitive nose which can differentiate any similar scents from each other, however they are pretty weak when on direct sunlight and even get hurt when exposed to it, so you rather be covered in as many layers of clothes when walking on open fields, which this kind tend to do sometimes.
Ability Score Increase
Your Strength score is increased by 2 while Dexterity and Constitution are increased by 1.
Age
Echoelings tend to reach adulthood around the age of 5 and get to live up to a century and a half at most.
Alignment
Despite people's belief, Echoelings aren't actually bad and despite their appearance they are mainly neutral and sometimes even lawful, they don't tend to attack but rather stalk whoever is close to it out of curiosity and on rare instances fear, not fear of them being hostile and attempting to hurt them, but fear of not being able to hold back their strength when provoked.
Uncanny Appearance
Your terrifying appearance and uncanny physique gives you proficiency on Intimidation checks.
Unblind
Despite your lack of eyes, you can see everything within 200 ft as white-lined silhouettes in a black canvas (Toph Beifong style) in a similar way as if you had Blindsight/Tremorsense, you see anything that makes a any form of noise/vibrations and anything around them as the vibrations bounce on said objects (Including yourself and most traps if the noises/vibrations were to resonate around them), furthermore, if you were to be inside a room, you can see inside of said room if it is no greater than 300 ft² (Regardless of room configuration).
Attempting to see beyond the specified parameters or beyond walls will require you to make a Perception (Wisdom) check (DC13+1 per each 10ft you want to perceive), each number over 13 on your check will allow you to see an extra 10 ft. beyond the stablished parameters with the drawback of perceiving said objects and/or entities as "fuzzy and blurry", this makes for fun misinterpretations most of the time.
Necro-Affinity
You prefer the much cooler and safer atmosphere of the underground caves, as such you gain advantage with ability checks when not faced with direct light.
Heliophobic
Your skin is very susceptible to sunlight like Kobolds and Drows, however, unlike them, staying out in the sunlight actually hurts your skin, taking 1d6 Fire-damage for every 5 minutes you spend on broad daylight without protection.
Armored Skin
Your skin is layered with a thin flexible armor-like boney tissue throughout your body almost entirely, your AC is +2 for as long as you are not wearing any armor and gives you resistance to piercing damage.
Languages
You can speak Common, and barely, but you also know a secret language known as Vibratongue (A sub-dialect of Deep Speech which is exclusive to Echoelings where you can make somewhat understandable noises by vibrating your quills and bellowing your throat, only other Echoelings can understand it, led alone speak it).
Frightening Screech
You can produce a horrid screech using your throat bellowing and by clashing your quills, you can use this action 1 + (your level) times a day (Must take a long rest afterwards), upon use, any creature within a 70ft radius or under direct eye contact must succeed a Wisdom Saving Throw or be frightened.
Size
Echoelings are very tall and lanky with an average of 11'9" and an average weight of 177 lbs. Your size is Large.
Speed
You speed walking is of 45 ft. while also being able to climb up to a speed of 25 ft. and burrow at a speed of 10 ft. thanks to your sharp claws.
Long-Limbed
Your elongated arms can reach even further than a Bugbear's, your melee attacks are 10ft. greater than normal.
Jagged Claws
Your sharp and jagged claws are perfect for slicing are reaping through many materials, be it flesh, wood, stone or even denting through adamantine (in rare instances), you gain a +2 to hit and an additional (1d4 + Strength Modifier) Slashing damage to your unarmed strike.
Hey guys, Alex here! This is my second original homebrew race and probably my favorite one, based both of the Angels of Death from "A Quiet Place" and the Warden from "Minecraft", which sounded like cool concepts I could bring to my own games hope you guys enjoy my new race and maybe you guys will give your games a more creepy and scary touch with the presence of this creature of the deep for your next game. The art was made by me btw.
Echoeling [FIXED] Traits
As an Echoeling you gain the following traits.Ability Score Increase
Your Strength score is increased by 2 while Dexterity and Constitution are increased by 1.
Alignment
Despite people's belief, Echoelings aren't actually bad and despite their appearance they are mainly neutral and sometimes even lawful, they don't tend to attack but rather stalk whoever is close to it out of curiosity and on rare instances fear, not fear of them being hostile and attempting to hurt them, but fear of not being able to hold back their strength when provoked.
Age
Echoelings tend to reach adulthood around the age of 5 and get to live up to a century and a half at most.
Uncanny Apearance
Your terrifying appearance and uncanny physique gives you proficiency on Intimidation checks.
Unblind
Despite your lack of eyes, you can see everything within 200 ft as white-lined silhouettes in a black canvas (Toph Beifong style) in a similar way as if you had Blindsight/Tremorsense, you see anything that makes a any form of noise/vibrations and anything around them as the vibrations bounce on said objects (Including yourself and most traps if the noises/vibrations were to resonate around them), furthermore, if you were to be inside a room, you can see inside of said room if it is no greater than 300 ft² (Regardless of room configuration).
Attempting to see beyond the specified parameters or beyond walls will require you to make a Perception (Wisdom) check (DC13+1 per each 10ft you want to perceive), each number over 13 on your check will allow you to see an extra 10 ft. beyond the stablished parameters with the drawback of perceiving said objects and/or entities as "fuzzy and blurry", this makes for fun misinterpretations most of the time.
Necro-Affinity
You prefer the much cooler and safer atmosphere of the underground caves, as such you gain advantages with every saving throw and skill check but only while being in a cave or underground.
Heliophobic
Your skin is very susceptible to sunlight like Kobolds and Drows, however, unlike them, staying out in the sunlight actually hurts your skin, taking 1d6 Fire-damage for every 5 minutes you spend on broad daylight without protection.
Armored Skin
Your skin is layered with a thin flexible armor-like boney tissue throughout your body almost entirely, your AC is +2 for as long as you are not wearing any armor and gives you resistance to piercing damage.
Languages
You can speak Common, and barely, but you also know a secret language known as Vibratongue (A sub-dialect of Deep Speech which is exclusive to Echoelings where you can make somewhat understandable noises by vibrating your quills and bellowing your throat, only other Echoelings can understand it, led alone speak it).
Frightening Screech
You can produce a horrid screech using your throat bellowing and by clashing your quills, you can use this action 1 + (your level) times a day, upon use, any creature within a 70ft radius or under direct eye contact must succeed a Wisdom Saving Throw or be frightened.
Size
Echoelings are very tall and lanky with an average of 11'9" and an average weight of 177 lbs. Your size is Large.
Speed
You speed walking is of 45 ft. while also being able to climb up to a speed of 25 ft. and burrow at a speed of 10 ft. thanks to your sharp claws.
Long-Limbed
Your elongated arms can reach even further than a Bugbear's, your melee attacks are 10ft. greater than normal.
Jagged Claws
Your sharp and jagged claws are perfect for slicing are reaping through many materials, be it flesh, wood, stone or even denting through adamantine (in rare instances), you gain a +2 to hit and an additional (1d4 + Strength Modifier) Slashing damage to your unarmed strike.
Previous Versions
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9/15/2022 12:00:27 AM
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6
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0
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5e
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Coming Soon
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6/14/2023 11:03:32 PM
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8
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1
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5e
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Coming Soon
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