Homebrew Goron Species Details

     "Gorons possess massive, powerful, stone-like bodies and call the side of Death Mountain home. They boast superior strength and can withstand the blazing heat of piping-hot magma, but most are fairly laid-back individuals. They can curl into a ball and roll in order to get around, protecting their faces with their large arms and hands."

    - Creating a Champion

 

    - Image Credit: Takumi Wada

Good Folks With Big, Boulder-Like Bodies

    The Gorons have durable biology, making them capable of adapting to almost any climate. They eat rocks, preferring the nutrient-rich ore found around the volcanic slopes of Death Mountain, which is where they came to settle in centuries past.  Gorons are said to be gentle giants, having earned a reputation for being kind, goodly folk who use their size and strength to build rather than to break. They are well equipped for defending themselves, however. If any aggressor were fool enough to pick a fight with a Goron, they'd be hard-pressed to even find a weakness in their tough, rock-like skin. While they are known for being gentle among the other races of Hyrule, the Gorons are not without their own love of physical sport and competition.  Wherever there are Gorons, there is also the boisterous noise of heavy-lifting, rock-throwing, wrestling, dancing, and even racing. Indeed, the Gorons may be the biggest creatures in Hyrule, but they can also be the fastest. By curling up into a ball, they can simultaneously boost their defense and speed, as they can use this curled position to roll around. The Gorons use this technique to gain momentum and achieve great speeds. Goron racing is their favorite sport.

Fallen on Hard Times

    While Goron City is known as a thriving metropolis for the people of the mountain, the harsh, fiery climate makes it nearly impossible for the other races in Hyrule to visit, making tourism something of a non-entity. They are expert miners, and deal in exports of the minerals and ore they don't find appetizing with the rest of Hyrule. Things have slowed down, however, with the recent change in leadership of the Death Mountain Export Commission. Exports don't ship regularly as they once did, and distribution of wages has staggered as well, causing many Gorons to choose to leave Death Mountain in search of a more stable life for themselves.  It is not uncommon to find Gorons stationed at garrisons working as contractors, or traveling as merchants on the long roads connecting the provinces of Hyrule.

Goron Traits

Gorons share a number of traits in common with each other.

Stonecunning

Gorons have made a name for themselves as being masters of all things stone, from masonry to excavation. When making checks to investigate or perceive unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like, Gorons gain +2 to their check.  Something that isn’t stone but that is disguised as stone also counts as unusual stonework.  A Goron can also intuit depth, sensing his approximate depth underground as naturally as a Hylian can sense which way is up.

Goron Roll

Gorons can curl up into a ball to get around quickly, granting them a rolling speed of 60ft.

Starting at 3rd level, you have started to develop competency with the nuance of rolling and can use the Goron roll in combat. Once during your turn, you can combine your action and movement to perform the Goron Roll as an attack. You curl up into a ball and roll up to 60 feet in a straight line. Any creature that you collide with within 30 feet from where you started can make a strength saving throw (your strength modifier is used to determine the DC) to stop your momentum (and thus cancelling the remainder of your movement and attack) or else take 1d6 plus your strength modifier as bludgeoning damage. Any creature between 30 feet and 60 feet from your starting point must make a dexterity saving throw. A failed save will result in 2d8 plus your strength modifier as bludgeoning damage, or else the attack misses. If you aren't stopped by a foe during this roll, you can choose to roll to the maximum of 60 feet through multiple creatures that are size Medium or smaller, but must stop if the target is size Large or larger.

At 6th level, and then again at 10th, 14th, and 18th level, your Goron Roll gains an additional d6 or d8 added to the damage.

While rolling, enemies who make an attack at you (whether as an attack of opportunity or while traveling) has disadvantage, and your AC is increased by 2.

Ability Score Increase

Your Constitution score increases by 2, and your Strength score increases by 1.

Age

Gorons are an enigma to other races. They show signs of age outwardly but it's nearly impossible to identify the age based on looks alone. They mature at around 40 years and enjoy lifespans of roughly 175 years.

Alignment

Goron society, with its clear roles and tasks, has a strong lawful bent. The Goron sense of fairness, balanced with an emphasis on self- sufficiency and personal accountability, pushes them toward neutrality.

Size

Gorons are between 6 and 7 feet tall and weigh between 280 and 340 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

When you gain access to the Goron roll, your rolling speed is 60ft.

Natural Athlete

You have proficiency in the Athletics skill.

Stone’s Endurance

You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mountain Born

You’re acclimated to the burning conditions of an active volcano. You’re also naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master’s Guide.

Languages

You can speak, read, and write Common and Goron.

Previous Versions

Name Date Modified Views Adds Version Actions
3/31/2019 4:56:03 PM
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4/12/2019 6:01:30 PM
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