Homebrew Calamaran Species Details

Born of the depths, the Calamaran are a squid-like race possessing an otherworldly grace. Their bodies are a marvel, with sleek and sinuous forms covered in glistening, iridescent skin. A pair of long, dexterous tentacles extend from their midsection, serving as both appendages for manipulation and formidable weapons. Calamarans are equally at home in water and on land, possessing the ability to breathe freely in both environments. With a keen intellect and swift reflexes, they navigate the world with remarkable agility. The Calamaran's unique defense mechanism lies in their ability to release a cloud of inky darkness, shrouding their surroundings and providing a tactical advantage. Skilled in stealth and adept at blending with their watery surroundings, the Calamaran are masters of camouflage. Their resistance to blindness and poison further enhances their resilience. Gifted with a mysterious allure, the Calamaran venture forth into the world, carrying the secrets of the depths with them.

Calamaran Traits

Graceful and enigmatic, the Calamaran are squid-like beings of the land and sea. With iridescent skin and long, dexterous tentacles, they possess unparalleled agility and manipulation abilities. They can release clouds of inky darkness and excel at stealth. Adapted to the depths, the Calamaran are resistant to blindness and poison. Their mysterious presence adds an air of intrigue to any setting they grace.

Ability Score Increase

Your Dexterity score increases by 2, and your Intelligence score increases by 1.

 

Amphibious

You can breathe both air and water

Tentacle Grasp

You have two long, flexible tentacles that you can use to manipulate objects and interact with the environment. You have advantage on Dexterity checks made to grapple or manipulate objects. Additionally, you can use your tentacles to make unarmed strikes, dealing bludgeoning damage equal to 1d4 + your Strength or Dexterity modifier (your choice).

 

Ink Cloud

As an action, you can release a cloud of ink. The area within a 15-foot radius centered on you becomes heavily obscured for 1 minute, or until a wind of moderate or greater speed disperses it. Once you use this ability, you must finish a short or long rest before you can use it again.

Aquatic Camouflage

You have proficiency in the Stealth skill, and you have advantage on Dexterity (Stealth) checks made while underwater

Squid's Resilience

You have advantage on saving throws against being blinded, and you have resistance to poison damage.

Languages

You can speak, read, and write Common, Aquan, and Primordial.