Homebrew Cuttlefolk Species Details
The cuttlefolk are similar to mind-flayers, but they are not as psionic, and they certainly not evil. Cuttlefolk, despite their visual similarities to their darker cousins, are bright, optimistic, and a force for benevolence. While they are beacons of happiness, the vast majority of them are not powerful adventurers. Will you be one of them?
Cuttlefolk Traits
As a Cuttlefolk, you have certain abilities, such as:Ability Score Improvement
You gain a +2 to Intelligence, and a +1 to Charisma.
Age
Cuttlefolk don't live long, so they learn to appreciate the good things in life. Cuttlefolk mature at about 5 years old, and only live to 20 years.
Size
Your size is small.
Alignment
Almost all Cuttlefolk are neutral good
Speed
Your speed is 25ft, and you have a swimming speed that is double your walking speed.
Darkvision
Due to your underwater heritage, you can see darkness in shades of dark green up to 60ft.
Amphibious
You can breathe underwater in addition to being able to breathe on land.
Ink Blast
As an action, you use your innate ability to coat your enemies in a black ink. Every creature in a 15ft. cone must make a DC Dexterity Saving Throw equal to 9 + your Constitution Modifier + your Proficiency Bonus or become blinded, the entire area becomes difficult terrain, and they take 1d4 acid damage at the start of their turn. An affected creature may repeat this saving throw at the end of their turn, and on a success the creature manages to wipe the ink away and eliminate the effect. The difficult terrain effect lasts for one hour.
Camoflague
You can use the chromatography in your skin to alter your appearance. As many charges as equal to your proficiency bonus per long rest, as an action, you can spend one charge to give yourself advantage on stealth checks for 30 seconds.
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