Homebrew Enderman Species Details

The Endermen, an enigmatic and otherworldly race, are truly a sight to behold. Towering at an average height of ten feet and draped in jet-black, slender bodies, they exude an aura of mystery and power. Their elongated limbs and eerie glowing purple eyes add to their unsettling presence, hinting at the untapped potential within.

Physically, Endermen possess an inherent grace and agility that belies their formidable intelligence. Their nimble movements allow them to traverse the world with ease, seamlessly blending into the shadows as if they are one with the darkness. Their long arms and large hands are adept at manipulating objects, making them excellent craftsmen and builders, often erecting magnificent structures that defy conventional architecture.

A notable characteristic of Endermen is their vulnerability to water. They instinctively avoid it, as even a single droplet can cause unimaginable pain. Some speculate their connection to the End or their ethereal nature disrupts their being. Endermen navigate around bodies of water, seeking alternate routes or teleporting to avoid them.

The most distinctive trait of Endermen, however, lies in their ability to teleport at will. They can effortlessly phase in and out of reality, disappearing from one location and reappearing in another with a mere thought. This power grants them a tremendous advantage in both combat and exploration, allowing them to out-maneuver their adversaries or escape from dire situations with ease.

Endermen possess an innate connection to the plane of the End, a realm of darkness and floating islands shrouded in mystery. This connection grants them unparalleled knowledge of the arcane arts, making them proficient spellcasters. Their unique understanding of dimensional energies enables them to manipulate space and time, casting spells that warp reality, create portals, or ensnare foes within otherworldly dimensions.

While Endermen are generally reserved and reclusive, they are not inherently hostile. They value solitude and personal space, and any intrusion upon their boundaries is met with fierce protectiveness. Their society is built on a deep reverence for knowledge, and Endermen are known to seek out ancient tomes, artifacts, and forgotten lore, dedicating their lives to unravelling the secrets of the multiverse.

Endermen possess a keen intellect and possess a deep sense of justice. They value fairness and despise oppression, making them natural allies of those fighting against tyranny. Despite their eerie appearance and mysterious ways, they are capable of forming deep bonds of loyalty and friendship, proving their unwavering devotion to those they deem worthy.

Encountering an Enderman is a rare and awe-inspiring event. Their presence is a testament to the wondrous and fantastical nature of the multiverse, as well as a reminder that sometimes, the greatest power lies hidden within the shadows.

Enderman Traits

an Enderman character usually has these traits:

Teleportation

Enderman can teleport once per turn to almost any location within 100 feet. The exceptions to this however, are that they cannot teleport to difficult terrain, any wet surface or overly humid area.

You may use the teleport feature as a reaction to a projectile being about to hit you.

Hydrophobia

You take 1d6+1 acid damage per turn while in water, 1d4-1 acid damage per turn on a wet surface and 1d4 acid damage per turn in an overly humid environment (such as rain). You also cannot willingly make a movement action that you know would lead you to one of these places

Eye Contact Hatred

any action, spell, feat or ability you can only do while in combat, you can now also do whenever someone make direct eye contact with you. You also get advantage on your next attack roll and +60 feet to your movement speed if you choose to start combat after someone make eye contact with you.

Ability Score Increase

Your dexterity score increases by 2 and your wisdom and intelligence scores increase by 1.

Age

Endermen reach adulthood in their early twenties and live slightly over two centuries.

Size

Endermen vary slightly in height and build, from around 9 feet to well over 11 feet tall. Regardless of your position in that range, your size is large

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common, Ender and one extra language of your choice.

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