Homebrew Ancient (Dakri) Species Details
Dakri and varu are amphibious humanoids. They are collectively
called “ancients” by the few outsiders who know of their existence.
Ancients are both familiar and alien in appearance. Most are tall
and muscular, but their head crests are their most noticeable physical
trait. Rising from the bridge of their nose to the back of their head,
these crests are used for sensation and breathing. Some also have
horns growing from their crests, this is especially prevalent among
dakri. Their eye color is usually silver or golden, but for dakri, their
large pupils tend to hide their iris. Ancients have webbed hands and
feet and are solid swimmers, with dakri slightly faster. Ancients reach
both physical and mental maturity at around the age of 100, with lives
that can stretch beyond 1000 years.
While dakri and varu share many commonalities, they also have
some noticeable differences. Their skin colors include green, blue,
and purple, with varu coloration being more pastel and dakri tending
towards muted, grayish tones. Also, dakri have retractable claws and
stabilizing fins on their elbows and shins. In contrast, varu tend to rely
on magic rather than physical defenses and have a more streamlined
look
Ancient (Dakri) Traits
Dweller of the Midnight DepthsDweller of the Midnight Depths
You have resistance to cold damage,
and ignore any of the drawbacks caused by a deep, underwater
environment.
Amphibious
Can Breathe both Air and Water
Natural Predator.
Eons ago, the goddess Dokahi transformed your
people into natural predators.
• Whenever you make a Dexterity (Stealth) check to hide, you can
roll a d4 and add the number rolled to the ability check.
• You can use your claws to make unarmed strikes. When you hit
with it, the strike deals 1d6 + your Strength modifier slashing damage,
instead of the bludgeoning damage normal for an unarmed
strike.
Darkvision
Accustomed to the sunless depths, you have superior
vision in dark and dim conditions. You can see in dim light within
120 feet of you as if it were bright light, and in darkness as if it were
dim light. You can’t discern color in darkness, only shades of gray.
Ability Score Increase
Dexterity +1, any two abilities +1
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