Homebrew Swamp Ogre Species Details

The hermit Shrektacular Spider-Man was a wise but not very intelligent being who was well adapted to his Swamp’s terrain, he was a ranger known for lashing out savagely towards creatures trying to threaten nature with tremendous force. His arm muscles were toned to perfection but his lack of a good diet and lifestyle had eventually adapted an insulated, slightly pudgy, sunken body shape and trumpet ears good for listening in to minute sounds. He was avoided by the villagers nearby by mere reputation of his strength and almighty stench.

Swamp Ogres are ogres that specially adapted to a reclusive swamp life after Millenia of adaptation to their surroundings, they can just as easily tread through water as land, and perform feats of tremendous speed and strength as they need to when shaping their surroundings. With jutting trumpet ears and beady eyes adapted for more sound and better night vision in a swamp as well as a bone structure perfectly performing its simple purpose. It is suspected some fewogres of old were isolated in swamps in pursuit of wisdom and nature rather than typical rash action and ended up better adapted in every way, despite their weakness to itching and flatulence.

Feared and ferocious.

Swamp ogres’ sloping foreheads, jutting jaws, prominent teeth, and towering builds make their ogre heritage obvious but sidelined by their differences like green-yellow skin pigment, trumpet ears and a fatter build. Swamp ogres stand between 6 and 13 feet tall and usually weigh between 260 and 310 pounds.

Swamp ogres regard flatulence and stench valuable tools at driving away pesky humans disturbing their swamps and rely on their partially falsified but otherwise justified fearsome reputation as well to,this same end and protect their small numbers of hated ogres. The fear is justified because of their incredible strength and protectiveness of their swamps as well as superhumanoid abilities and difficulty to perish, and ogres’ fearsome reputation helps fill in the gaps for Swamp ogres.

Lonesome and isolated

Swamp ogres most often live alone. Of the other races, humans are least likely to accept half-orcs, and Swamp ogres are almost always forced to live near human lands where settlements are everywhere . Whether forced to live on tough terrain or forced to live near human settlements, Swamp ogres survive due to their physical might, their endurance, and their fearsome reputation.

Swamp Ogre Names

Swamp ogres have names derived from Dwarven exclaimations of surprise due to their dwelling in their swamps as well as deriving gutteral human names starting with F sounds or Sh sounds. 

Male Swamp Ogre Names: Shrek, Shreck, Shreik, Shrike, Shrenk, Shrektacular Spider-Man, Cookie, Shreksy, Fergus, Farkle

Female Swamp Ogre Names: Fiona, Felicia

Some intelligent Swamp Ogres find ways to gain acceptance from those who hate ogres. Most are reserved, trying not to draw attention to themselves but taking amusement in the fear of humans. A few demonstrate piety and good-heartedness as publicly as they can because they wish to not be hated, but such demonstrations are often futile.

Swamp Ogre Traits

Your Swamp ogre character will have special traits adapted for swamp terrain.

Skin of stone and wax.

It is said a Swamp ogre can put out bushfires with their hands or bend a sword just by being hit, Swamp ogre skin is incredibly tough.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1 as well as Dexterity and Wisdom.

Age

Swamp ogres mature a little faster than humans, reaching adulthood around age 15. They age noticeably faster but still live just as long.

Alignment

Swamp ogres can be generally considered completely neutral due to the fact they are all slightly different and isolation makes it uncommon two ogres will share the same morality, but in the end they are all quite neutral.

Size

Swamp ogres are much larger and bulkier than humans, and they range from 7 to well over 12 feet tall. Your size is Huge.

Speed

Your base walking speed is 45 feet.

Darkvision

Thanks to your adapted ogre blood, you have superior vision in dark and dim conditions. You can see in scarce, very dim light within 100 feet of you as if it were bright light, and in pitch darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Menacing

You gain proficiency in the Intimidation skill.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Languages

You can speak, read, and write Common and Giant and Auran, which is a result of visits from nature spirits.

Previous Versions

Name Date Modified Views Adds Version Actions
4/13/2019 1:33:04 PM
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4/13/2019 1:35:20 PM
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