Homebrew Ankylosaurus Species Details

 


Saving Throws Strength +6, Dexterity +3
Damage Resistances Bludgeoning, piercing, and slashing from nonmagical attacks
Senses passive Perception 11

Armor Class 15 (natural armor)
Languages — Draconic, Common


Siege Monster. The Ankylosaurus deals double damage to objects and structures.

Stable Body. The Ankylosaurus has advantage on saving throws made against effects that would shove it or knock it prone.

Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. 

Nature’s Intuition. Thanks to your connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, or Survival.

Size Limitations. Due to your immense size and weight you tire quickly. After combat you must take one long rest immediately. 

Born in Nature. Due to your unfamiliarity with forces beyond nature, magic and magical items cause doubled damage.

ACTIONS

Tail. Melee Weapon Attack: reach 10 ft., one target. (5d8+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Ram. Melee Weapon Attack: reach 5 ft., one target. (2d6+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be shoved 5 ft. directly away and knocked prone.

Entrench. The ankylosaurus readies itself for combat, reducing its movement speed to 5 ft. and enabling the use of the Defensive Stance reaction. This effect lasts until it is shoved more than 5 ft., knocked prone, or it chooses to end it at the start of its turn.

REACTIONS

Defensive Stance. While the ankylosaurus is Entrenched, when a creature within 5 feet hits it with a melee attack, it makes a Ram attack against that creature.

 

Ankylosaurus Traits

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