Homebrew Capii Species Details
Capii are creatures that live on island nations. They tend to become sailors and pirates. Creatures that meet a Capii consider them to be immensely friendly and willing to help others. Their friendly demeanor and reputation is usually how they truly are, as they generally have a hard time lying. However, there have been a few instances that they use this reputation as a front.
Capii Traits
Capii have the following traits:Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Creature Type
You are a Humanoid
Size
You are Medium or Small. You choose the size when you select this race
Speed
Your walking speed is 25 feet, and you have a swimming speed of 30ft
Bite
As a bonus action, you can make an unarmed bite attack that deals 1d4 + your Strength modifier piercing damage.
Hold Breath
You can hold your breath for up to 1 hour
Favorable Reputation
You have advantage on Charisma (Persuasion), Charisma (Intimidation), and Charisma (Deception) checks.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray
Natural Captain
Because of your natural connection to the ocean, you gain proficiency in Vehicles (water) and one skill from the following Animal Handling, Medicine, Nature, Perception, or Survival
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign
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