Homebrew Sarujin (Springtail) Species Details

Beneath snow-capped peaks, where white drifts bury the chaos of rocks and streams, the formidable sarujin (sa-RU-jin) make cities of ice and snow. Well-adapted to colder climes, these thick-furred simian folk blend an innate skill for survival with a piercing intelligence, making homes in inhospitable environments.

Community and Craftsmanship: Sarujin have a transformative effect on their environment, domesticating beasts, curtailing avalanches, and building sprawling towns. With singular intent, sarujin collaborate to form a unified community capable of raising a city from the icy wastes in a matter of months. Their realms can be found within vast glaciers and snowfields, boasting soul-soothing hot springs and serving steaming winter cider fermented inside the trunks of hibernating trees. Few sarujin structures are ancient; the ephemeral nature of ice and slow creeping of glaciers means only those structures in the coldest, flattest expanses are over a few hundred years old. This transient nature leads to sarujin valuing their kith and kin—their troop—over any single location, and has made them masters of ice-crafting. With saw and skin, sarujin cut and melt ice just enough so that it forms solid bonds upon re-freezing. This method produces edifices of fantastical shapes; indeed, sarujin architecture is widely regarded as some of the most beautiful by the few foreign eyes to have seen it.

Troops of Solitude: Masters of ice-craft, sarujin guard their crafting secrets fiercely and rarely trade anything more than the essentials with other races. Though it is rare for a sarujin to leave its troop, the lure of master crafters specializing in metal and stone and tales of bestial, simian cousins can lead some into lives of adventure. Fewer still return to their kin, though those that do are warmly welcomed and can expect a peaceful old age in return for sharing the wisdom of their travels.

Sarujin (Springtail) Traits

ASI, Size, Speed, Age, Languages, Thick Fur, Skillful, Beast Warden, Springing Leap, Sturdy Tail

Age

Age. A sarujin reaches maturity at 15 years of age and can live up to 80 years.

Size

Size. Springtail sarujin are nimble, light, and short. The smallest adults can be as little as 2 feet tall, while the largest can reach as high as 4 feet. Your size is Small.

Speed

Speed. Your base walking speed is 35 feet, and you have a climbing speed equal to your walking speed. In addition, climbing on a creature larger than you doesn’t count as difficult terrain for you.

Sturdy Tail

Sturdy Tail. Your tail can support your weight and balance. When you make an ability check or saving throw to avoid being forcibly moved, you can use your reaction to curl your tail around an object within 5 feet of you that is attached to the ground or another sturdy surface. If you do so, you have advantage on that check or save.

Ability Score Increase

Ability Score Increase. Your Intelligence score increases by 2, and your Dexterity score increases by 1.

Language

Languages. You can speak, read, and write Common
and one other language of your choice.

Thick Fur

Thick Fur. You have resistance to cold damage.

Skillful

Skillful. You gain proficiency in your choice of two of the following skills: Acrobatics, Animal Handling, Nature, Performance, or Survival.

Beast Wardens

Beast Wardens. You have advantage on ability checks to tame or influence Beasts.

Springing Leap

Springing Leap. You can calculate your jump distance using your Dexterity. When you do, your long jump covers a number of feet equal to your Dexterity score with or without a running start, and your high jump equals 3 + your Dexterity modifier (minimum of 0 feet) with or without a running start. Either way, each foot you clear on the jump costs a foot of movement.

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