Homebrew Foxen Species Details
Foxen originate from Nottingham, an isolated corner of the strange, colorful dimension known as Dis'Ney, where beastfolk are the dominant species. Mostly forest dwellers, they are a social species who often create merry bands with other beastfolk.
Swift and Sharp Featured
Foxen are bipedal, with the characteristic muzzle and claws of a fox, and fur in a variety of colors. They share the natural speed and clever tactics of their smaller, quadrupedal kin.
Swashbucklers for Justice
Foxen tend to balk at injustice particularly from upper ruling classes, and luck seems to follow them wherever they go. But a reckless love of adventure sometimes blinds them to danger.
Foxen Traits
Ability Score Increase. Your Dexterity increases by +2, and your Charisma increases by +1.
Size. Foxen range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. Accustomed to living in forests and skulking in dark places, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keep our Hopes Alive. Your charming, inspiring nature bolsters the resolve of those around you. You may use a bonus action on your turn to give a short declarative speech ("Down with the nobility!" or "En garde, my friends!", etc), and choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Them Phony Dis-guises. Foxen have a natural knack for concealing their identities and creating believable alter-egos. You have advantage on any ability checks made to create a disguise, and advantage on any Persuasion, Deception, and Performance checks when using one.
Oo-de-lally. Foxen have inexplicable luck that seems to kick in at just the right moment...but only whenever putting themselves in immense danger.
Once per day, whenever you make an attack roll, an ability check, or a saving throw during a particularly important or dangerous moment, you can roll an additional d20. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
Languages. You can speak, read, and write Common and one other appropriate language agreed upon by you and your DM.
Foxen Traits
As a Foxen, you have the following racial traits.Creature Type
You are a Humanoid.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet.
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Posted Jun 23, 2023I forgot to change the walking speed at the bottom. My intention was for it to be 35 feet. Cause foxes. :D