Homebrew Awakened Raccoon Species Details
Once a Raccon Now an Agent of Chaos
Awakened Raccoon Traits
Awakened Raccons are nimble creatures, experts at agility and skilled at detailed craftsmanship. The next raccoon you see might just be waiting for you to drop your guard.Ability Score Increase.
When determining your character’s ability scores, increase Dexterity score by 2 and increase Intellegence by 1.
Creature Type.
You are a Beast
Age.
Awakened Raccoons are considered adults when they reach one years old, but require 1 additional year after being awoken to adapt to the new reality of the world. The magic inside of a awakened raccoon keeps then alive letting then live potentially hundreds of years, though most rarely make it to 100 before they get killed.
Size.
When a Raccoon becomes awakened their body grows slightly larger than a wild raccon. Awakened Raccoons stand anywhere from 2 to 3 feet tall. Your size is Small.
Speed.
Your walking speed is 25 feet and climbing speed is 10 feet.
Nocturnal.
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Light and Fluffy.
You have resistance to fall damge. Whenever you roll a Strength save, roll a d4 and subtract the number rolled from the total save.
Nimble Dodge.
When forced to make a Dexterity saving throw against an effect you can see, you can use your reaction to gain advantage on your saving throw. Success or fail, after the effect occurs, you can immediately move up to your movement speed without provoking opportunity attacks. Once you use this ability, you must complete a short or long rest before you can use it again.
Magic Discharge
The know how to discharge some of your magic energy into mudane objects. When you touch a Tiny nonmagical object, as an action you can cause the object to shed bright light in a 5-foot radius and dim light for an additional 5 feet. This effect last for one hour or until the skill is used again. In addition you know the Shocking Grasp cantrip which uses your Intelligence modifier. You can use Shocking Grasp a number of times equal to your proficency modifier. You regain all expended uses when you finish a long rest.
Opposable Thumbs
Your skilled and nimble fingers has lead to skills in some fine tool work. You gain two tool proficiencies of your choice.
Languages.
You can speak, read, and write Common. You can understand what small or tiny beast are speaking, but you have lost the ability for them to understand you.
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