Homebrew Awakened Skeleton Species Details
Ex-servitors of powerful necromantic entities, Awakened Skeletons come into being in a number of variable ways, typically by infusing too much magic into a given skeleton or leaving a single skeleton alone for long periods of time. The result of either of these actions is the same, the now awakened skeleton ultimately breaks free of its old master's control, and rapidly begins to develop a personality of its own. Sometimes it models itself upon its old master, whether as a paragon of what it never wants to be, or as a goal to surpass.
Awakened Skeleton Traits
Awakened Skeletons are grant unique powers based upon the kinds of magic invested into them. These magics coalesce into the Awaken Skeleton's "Soul." There are three cataloged variants of the Awakened Skeletons, Arcane, Armored, and Shadow Souls. Each type of "soul" grants the Skeleton unique benefits, and ultimately, its up to the spellcaster that created a the skeleton what kind of magic the skeleton is vested within it. You have now Awakened, what shall your path hold for you?Ability Score Increase
Your constitution score increases by 2.
Age
As an Awakened Skeleton, you are effective immortal, and ageless. Your behavior may betray this, as people may be able to determine your age based on your behavior.
Aligment
Awakened Skeletons typically favor lawful alignments, due to being raised for a specific purpose. However, skeletons that reject that lifestyle completely may turn neutral or chaotic as they they seek to find their own path.
Size
Awakened Skeletons are typically made from the bones of humanoids, making your size medium, however all of it depends on the size of the race you were raised from.
Speed
Since you weight significantly less you are able to travel slightly faster. You have a base walking speed of 35ft.
Darkvision
Though you have no eyes, the magic fueling your existence also grants you the ability to see through the darkness. You have darkvision for 60ft.
Organless
Since you have no actual organs to poison, you are immune to poison damage, and are immune to the poisoned condition. Other benefits of lacking organs is your immunity to disease, and you do not require food, though you can consume food if you so wish.
Skeletal Nature
You do not need to eat or breathe. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Undead
Your creature type is undead.
False apperance
You may, as an action, collapse your form into a pile of bones. While you remain motionless, you are indistinguishable from a normal pile of bones. In this state, you are prone and your speed is 0.
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