Homebrew Chorse Species Details
Chorse are cursed creatures. No one is sure where they came from, or what creature or god was offended, but the Chorse are damned to roam the earth as bizarre hybrid humanoids, with a fully functional horse for a head. Chorse have an unsettling aura around them, causing creatures discomfort to be near or look at a chorse.
Their bodies run the range of humanoid, and their heads run the range and colours of horses, while their curse makes them unnaturally tough, resistant to magic and their hooves make potent weapons in their own right.
Creating Your Character
Ability Score Increases
Your Constitution Score increases by 2, and your Strength Score increases by 1,
or one ability score of your choice increases by 2 and a different ability score of your choice by 1,
or three different ability scores of your choice increases by 1.
Languages
Your character can speak, read, and write Common and one other language.
Age
Chorse mature at the same rate as humans, but they live longer. On average, they live about 150 years
Height
Chorse vary widely in height and build, from barely 5 feet to well over 6 feet tall.
Horse Head
You have a horse for a head. A pair of horses front legs in addition to your arms.
While you are not holding anything in your hands, you have a climbing speed equal to your movement speed.
Additionally, you can eat ruffage and feed as well as regular humanoid rations.
Hooves
When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage.
Cursed Form
Your cursed nature makes magic hard to take hold on your body.
You have advantage on saving throws against spells and you take 1 less damage, and gain 1 less healing from spells and magical effects.
Additionally, you are considered a Shapeshifter for the purposes of spells and magical effects.
Cursed Legacy
You know the dancing lights cantrip.
When you combine the lights into a humanoid, you can choose to combine them into the shape of a Riding Horse instead.
Once you reach 5th level, you can cast the find steed spell once with this trait, and you regain the ability to do so when you finish a long rest.
The spirit you summon with this spell is a Centaur with the statistics of a Riding Horse.
Unsettling Presence
Disturbing energy radiates from you in an aura with a 30-foot radius.
When a creature enters the aura for the first time on a turn or starts its turn there, that creature must succeed on a Wisdom saving throw (DC = 8 + your Constitution modifier + your proficiency bonus) or become frightened of you for 1 minute.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Unsettling Presence for the next 24 hours.
Herd Mentality
If an ally is within 5 feet of you, and they are not incapacitated, your movement does not trigger opportunity attacks.
Chorse Traits
As a chorse, you have the following racial traits.Creature Type
For the sake of spells or abilities that only affect certain creatures, you are considered a shifter.
Size
Your size is Medium.
Speed
Your walking speed is 30 feet.
Cursed Form
Your cursed nature makes magic hard to take hold on your body.
You have advantage on saving throws against spells and you take 1 less damage, and gain 1 less healing from spells and magical effects.
Unsettling Presence
When a creature enters the aura for the first time on a turn or starts its turn there, that creature must succeed on a Wisdom saving throw (DC = 8 + your Constitution modifier + your proficiency bonus) or become frightened of you for 1 minute.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Unsettling Presence for the next 24 hours.
Hooves
You have hooves that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.
Herd Mentality
If an ally is within 5 feet of you, and they are not incapacitated, your movement does not trigger opportunity attacks.
Cursed Legacy
You know the dancing lights cantrip. When you combine the lights into a humanoid, you can choose to combine them into the shape of a Riding Horse instead.
Once you reach 5th level, you can cast the find steed spell once with this trait, and you regain the ability to do so when you finish a long rest.
The spirit you summon with this spell is a Centaur with the statistics of a Riding Horse.
Previous Versions
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6/28/2023 1:02:24 PM
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