Homebrew Fire Satyr Species Details

The hellish result of a one night stand between an efreet and a satyr. With skin ranging anywhere between human skin colors and tieffling reds, covered in hair or smooth as silk, or even a unique cooling lava appearance. With the ability to grow ram like horns and a head full of flaming ember like hair it can be hard to tell these rare individuals from tieflings, however one major difference is a Fire Satyr cannot grow a tail bigger than a goats if any tail at all. Another note Fire Satyrs almost always have cloven feet. They are much like their Saytr relatives in the sense that they enjoy the company of a party crowd and are held in high regards as the host with the most. However when angered their efreet traits come through as a magic flame fueled temper but are quick to cool down if needed.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Creature Type

Genasi

Life Span

The typical life span of a player character is anywhere between 200 and 700 years, matures to adulthood at 18 and reaches 2nd adulthood at 300

Height and Weight

Anywhere between 5ft and 7ft and 130lb to 250lb on average 

Fire Satyr Traits

As a fire satyr, you have the following traits.

Creature Type

You are a Humanoid.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fire Resistance

You have resistance to fire damage.

Reach to the Blaze

You know the produce flame cantrip. Starting at 3rd level, you can cast the burning hands spell with this trait. Starting at 5th level, you can also cast the flame blade spell with this trait, without requiring a material component. Once you cast burning hands or flame blade with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Ram

You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.

Reveler

As an embodiment of revelry, you have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.

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