Homebrew Foreclaimer Species Details
Foreclaimers are something of a mystery, as their civilization disappeared suddenly more than 2,000 years ago. What little is known of them has been gleaned from the ruins and artifacts of their once-expansive empire and from surviving lore and legends. The sudden reappearance of a Foreclaimer would certainly cause great interest and upheaval in the world of Ambria. Foreclaimers have a plethora of abilities, some of which evolved over many years, while others are artificial augmentations they add to their bodies.
Age: You reach adulthood at the age of 20 and can live up to 1,400 years if augmented and powered by power crystals. Unaugmented Foreclaimers have a lifespan of around 700 years.
Alignment: Foreclaimers typically do not possess empathy and, as such, tend toward neutral and evil alignments.
Size: Foreclaimers are taller than their elven ancestors, standing between 6 and 7 feet tall with a near-perfect physique. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Stelkin. Stelkin was the ancient language of Foreclaimers, derived long ago from Elvish. It was a language of harsh precision, with sharp tones and faster pacing. Outsiders who wished to master it needed to learn an entirely new breathing technique, as Foreclaimers avoided taking any unnecessary breaths while speaking.
Solar Powered: Your augmentations and racial benefits only work while powered by a power crystal. If the crystal is removed for longer than 1 day, you lose your Augmentation benefits, Efficient Metabolism, and any racial ability score increases. In addition, your remaining lifespan is reduced to a maximum of 500 years. One hour after your crystal is removed, you suffer one level of exhaustion. Your unpowered body also rapidly degrades over a period of 30 years, deteriorating your physique and appearance. If you have been continuously powered for at least 500 years and your crystal is removed for longer than 1 year, your remaining lifespan is permanently reduced to a maximum of 100 years, regardless of whether you gain a new power crystal.
Ability Score Increase: Your Dexterity increase by one and yout Wisdom score increase by 2.
Lack Of Empathy: You have disadvantage on all Deception, Insight and Persuasion checks.
Efficient Metabolism: You are sustained by your power crystal and do not require food or drink. You are also unable to sleep, do not require it to rest, and cannot be put to sleep by magic. To benefit from a long rest, you must spend at least four hours not moving and doing only light activities. You remain conscious and aware of your surroundings during this time. You can also benefit from a short rest in half the time typically required.
Foreclaimer Traits
Augmentation: Adult Foreclaimers may choose to take a single augmentation to assist them in completing their projects more efficientlyAugmentation
Aggressive Reflexes: You add your Proficiency Bonus to your Initiative rolls.
Agility Boost: Your base walking speed increases by 5 feet and you ignore difficult terrain movement penalties.
Cat’s Eyes: You gain darkvision out to a range of 60 feet.
Climbing Claws: You gain a climbing speed of 20 feet.
Gills: You can breathe air and water.
Muscle Fiber Enhancement: Your Strength score increases by 1 up to a maximum of 20.
Nerve Deadening: You are able to ignore the sensation of pain and your sense of touch is numbed. You gain a +1 bonus to your Armor Class.
Sixth Sense: You gain proficiency in Dexterity saving throws and are not easily surprised in combat.
Tempered Skin: You gain resistance to fire damage.
Toxic Blood: You become immune to diseases and the poisoned condition. Your blood is toxic, and any creature who consumes it must succeed on a Constitution saving throw or become poisoned for 1 hour. (The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus.
Previous Versions
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