Homebrew Creeper Species Details

Physical Description

The creeper is able to hide easily in greenery and foliage with its green camouflage skin and scales. creepers have four legs and they can ignite combustible gases gathered inside their body, creating a small but deadly explosion. If a creeper is struck by lightning, their power grows exponentially as the electrical energy supercharges their explosive capabilities.

Attitudes, Beliefs, and Society

Creepers are more often than not shy creatures, avoiding detection and staying far away from the dangerous folk of the world, which to them is anything not a creeper. To this end, they gather only in small communities or not at all, wandering the world alone until the day they die. Rarely, a creeper will decide to join a group of adventurers in an attempt to break free from its life of solitude, braving the presence of other sentient creatures as it travels to places it couldn't otherwise reach without the help of its new companions. Due to their self-destructive qualities, they tend to loudly warn nearby creatures when angered, hissing before they explode. Causing themselves to detonate is typically a last resort, like a bee stinging a predator before it dies in the hopes of driving it off or killing it before more damage is done to its companions. A creeper that ends its own life while protecting another person, creeper or otherwise, ended its life in honor, and the members of creeper society commemorate such a hero with stories of its adventures or good deeds for generations.

All creepers are inherently afraid of cats, to the point where the phobia is an integral part of their existence. Whether this manifests as a belief that felines are devils in disguise, intelligent mass murderous that will strike without a moment's notice, or some other seemingly ridiculous notion, each creeper believes their own theory so wholly that to not believe the theory would to be not a creeper. A creeper that stops believing its feline conspiracy theory would self-destruct, both psychologically and emotionally.

Creeper Traits

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Ability Score Increase

Your Dexterity score increases by 2 and your Constitution score increases by 1.

Age

Creepers reach maturity at 5 years of age and live for an average of 30 years before they wilt and die.

Alignment

Creepers tend towards more chaotic alignments.

Size

Creepers vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of green.

Explode

You explode, dealing massive damage to your enemies as well as yourself. As an action, you can detonate yourself to deal damage to a group of enemies around you and causing damage to weak structures in the process. Each creature within a 10 feet of you, including yourself, must make a Dexterity saving throw with a DC of 10 + your Constitution modifier. You automatically fail this save, but you take half the amount of damage you normally would. On a failed saving throw, a creature takes 4d6 fire damage. On a successful save, they take half as much damage. This increases by 2d6 at 5th level (6d6), and again at 11th (8d6) and 17th level (10d6). Once you use this feature, you can't do so again until you finish a long rest.

Camouflaged

Your mottled greenish coloration gives you advantage on Dexterity (Stealth) checks when in grasslands or forests.

Languages

You can speak, read, and write Common and Creepish. Creepish is a language composed entirely of various hissing sounds, and does not have a written form.

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