Homebrew Mohsnian Species Details

Sturdy, proud, loyal, and exuberant, the mohsnians are living gemstones. Their reputation as skilled craftspeople means they’re often sought out by traders for their valuable creations. Traveling with a mohsnian is like traveling with the living embodiment of pride and loyalty. Most mohsnians in the Bellowing Wilds come from the town of Granite.

CARVED TO LIFE

Mohsnians are made, not born, brought to life through craft, skill, and patience. The first mohsnian, Stumpy the Unbreakable, was created by a wizard who didn’t really think through the ethics of creating sentient rocks. Stumpy created his children by carving them from precious gems and passing on a piece of his lifeforce to them. All mohsnians are descended from that first spark of life. Therefore, many mohsnians consider all other mohsnians family.

When mohsnians are ready to create a new member of the family, one or more parents choose a gemstone to become the child’s body. An extraordinary amount of careful carving is required to sculpt a mohsnian child, a process that can take many years.

Once the carving is complete, the new mohsnian is given life by their parents, who take a crystal piece of their bodies and fuse it into the new body. When the fusion is complete, the new mohsnian awakens and is welcomed into the family. Mohsnian children’s size when they come to life is determined by the size of the stone they were carved from. Some are no larger than pebbles; others start life as tall as a full-grown humanoid.

BUILT TO LAST

Mohsnians are known as the sturdiest race in Ambria. As living humanoid crystals imbued with magic, they can regrow limbs and repair their bodies with gold.

Mohsnians are a long-lived race. They don’t reach adulthood until age 50, by which time they’re typically over 6 feet tall. They keep growing steadily for another 100 years after that before slowing down after reaching around 8 feet tall, though they continue to grow slowly for the rest of their lives. No matter their age, mohsnians always have the ability to regrow shattered parts of their bodies.

BIG AND BOISTEROUS

Mohsnians often have big personalities. Their culture encourages exuberant expressions of emotion and emphasizes the celebration of events, large and small. Mohsnians tend to be very physical with each other and those they call friends. Knocking heads with each other is a sign of affection.

Outsiders might assume a hierarchy among mohsnians based on the value of the gemstone they’re made from, but this is a misconception. Parents choose any gemstone to create their children, and the type of stone plays no part in how a mohsnian is seen by other mohsnians. Instead, size is a sign of high status. As mohsnians grow throughout their lifespan, great size is considered a sign of wisdom and prudence.

INNER LIGHT

The crystalline bodies of mohsnians are animated by magic and sunlight. Exposure to light helps fortify and empower mohsnians, making their gemstone bodies shine. Different gems confer certain magical characteristics on mohsnians, but they don’t determine their destiny or profession.

Mohsnian Traits

Your mohsnian character has some characteristics in common with other mohsnians.

Ability Score Increase

Your Constitution score increases by 2. Another of your ability scores increases based on your birthstone (see below).

Age

Mohsnians reach adulthood around age 50 and can live hundreds of years before the arcane energies that power them finally run dry.

Size

Mohsnians are usually tall, reaching heights of up to 8 feet or more in adulthood. They can weigh from around 300 to up to 1,000 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet

Languages

You can speak, read, and write Common and Primordial.

Crystalline Body

Your body is made of living crystal, granting you the following benefits: you don’t need to eat, drink, or breathe, you have resistance to radiant and poison damage, and you are immune to petrification and disease.

Gemstone Armor

Your crystalline body is hard and durable. While not wearing armor, your armor class equals 13 + your Dexterity modifier. You can use a shield and still gain this benefit.

Strategic Shattering

When a creature scores a critical hit against you, you can use your reaction to halve the damage from that attack by allowing one of your limbs to absorb the blow and shatter. Once you have used this ability, you cannot use it again until you have completed a long rest. While one or more of your limbs is shattered, you cannot take reactions until the limbs have regrown or been repaired. Your body is always growing, and any shattered body parts regenerate over the course of 1d4 months, as long as your head remains intact. You can also fix your own body rapidly, repairing a shattered body part with gold over a long rest provided you have access to jeweler’s, smith’s, or tinker’s tools and at least 100 gp worth of gold, which is consumed in the repair. If you are doing the repairing and lack proficiency in any of those tools, the amount of gold needed to repair may increase at the DM's discretion.

Sunlight Dependency

You need light to survive. If you go more than ten days without exposure to bright light, you suffer a level of exhaustion at the end of each day. Exhaustion levels gained in this way are persistent and can’t be removed unless you complete a long rest in bright light.

Brilliant Radiance

You can use your action to unleash the arcane energy that naturally builds up in your crystalline body when you are exposed to light. When you unleash your brilliant radiance, each creature with a 10-foot radius of you must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modier + your proficiency bonus. A creature takes 1d8 radiant damage on a failed save, or half as much damage on a successful one. The radiant damage increases to 2d8 at 6th level, 3d8 at 11th level, and 4d8 at 16th level. Additionally, your birthstone type enhances your radiance with an additional effect or lets you channel it in a unique way (see below). After you unleash your brilliant radiance, you can’t use it again until you complete a short or long rest or you take radiant damage.

Birthstone

You were carved by one or more parents out of a precious stone known as your birthstone. Choose one type of gem from the Birthstone table. Your second ability score increase and the special properties of your brilliant radiance are determined by your birthstone gem type, as shown below:

  • Amethyst - Intelligence - Your brilliant radiance can grant temporary hit points equal to the damage it would normally deal. When you use this feature, creatures can choose to fail their saving throw against your brilliant radiance. The temporary hit points last for 1 hour.
  • Diamond - Charisma -  Each creature that fails its saving throw against your radiance is also blinded until the start of your next turn.
  • Emerald - Charisma - Each creature that fails its saving throw against your radiance is charmed by you until the start of your next turn.
  • Opal - Wisdom - Each creature that fails its saving throw against your radiance is frightened of you until the start of your next turn.
  • Quartz - Wisdom - Your brilliant radiance can restore hit points equal to the damage it would normally deal. When you use this feature, creatures can choose to fail their saving throw against your brilliant radiance. Once you use your brilliant radiance in this way, you can’t do so again until you complete a long rest.
  • Ruby - Charisma - You gain resistance to fire damage and can choose to unleash your brilliant radiance as a reaction when you take fire damage. You can have your brilliant radiance deal fire or radiant damage whenever you unleash it.
  • Sapphire - Intelligence - You can unleash your brilliant radiance as a 5-foot-wide, 30-foot-long line.

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