Homebrew Ancient Arborial Species Details
Arborials have a long and treasured history. Most began as fey and other such peoples began to awaken local flora on the mortal plane, some were awakened by druids that needed aid and were then discarded when their usefulness ended. Others stemmed from years of growth after splitting from an original arborial.
Most arborials try to stay secluded. Living their entire lives in the forests they were born into, guiding the lost and protecting the plant life. Although some more adventurous have begun to mingle with local humanoid colonies, and learning their ways of life.
Creating Your Character
Ability Score Increase
All arborials are innately tied in with the nature of their surroundings and gain a +1 to their Wisdom
Languages
Your character can speak, read, and write Common and Druidic
Creature Type
Your creature type is Plant
Life Span
The typical life span for an arborial tends to very depending on the species you were born from. Since you are born with your natural intelligence, Most arborials reach a level of adulthood within 2 years. Their maximum age can vary from 10 years, to over 500 depending on the species and proper self care.
Height and Weight
Much like their age Arborial heights and weights very due to their species. some of the smaller arborials reach no larger that 3 ft tall when fully grow and weigh around 40 pounds. The largest arborials can grow to nearly 9 ft tall, and weigh over 600 pounds.
Ancients
Ancient Arborials are the largest and oldest of the arborial race. Their looks strongly resemble that of trees with mass amounts of branches and limbs. they are often covered in rough weathered bark. They have the longest lifespans, and grow the tallest nearing 9 ft for most. They are blessed with the knowledges that comes with a long life.
Ancient Arborial Traits
As an Ancient Arborial, you have the following racial traits.Creature Type
You are a Plant.
Size
You are Medium or Small creature
Speed
Your walking speed is 25 feet.
Natural Armor
Your body is covered in bark or other natural defenses. Your Armor Class is 13 + your Dexterity modifier. You are capable of using shields, but you are unable to wear any armors.
Natural Healing
As a plant you don't need to rest like normal Humanoids. However, in order to gain the effects of a Long Rest, you must plant your roots in the ground reducing your speed to 0, in order to replenish some of the nutrients your form requires. You are aware of your surroundings, but any strenuous activity interrupts your natural recovery.
Massive Limbs
When you make a melee attack on your turn, your reach for it is 5 feet greater than norma
Gifts of Nature
You know the druidcraft cantrip.
Starting at 3rd level, you can cast the entangle spell with this trait. Starting at 5th level, you can also cast the earthbind spell with it. Once you cast entangle or earthbind with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.
Ancient Knowledge
You learn one additional language of your choice.
Ancient Knowledge
You gain proficiency in one Intelligence, Wisdom, or Charisma skill of your choice.
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