Homebrew Crabalis Species Details
Like Tortles, But....
The Crabalis have very distinct features that obviously single them out as being much different than just another common insectoid spaces. Atop their heads are two antennas that are used for searching for food, communication between other Crabalis, and can even enhance hearing. Their legs are the most prominent differences between other common races, for their legs number six, hence they are hexa-pedal creatures. They have two claws, one acts as a pincer while the other used for offensive properties, while the other claw is used in general activity. Due to their large sizes, they do not move as quickly across land, but they have become strangely adept creatures at digging through loose ground. Their eyes bear a thin film that protects it from any solid/liquidous substances. Their shell/exoskeleton is extaordinarily thick becoming harder to break for blunt objects. Their joints are relatively protected even against bladed weapons, making them very defensive creatures.
A Sandy Abode
Crabalis are dominantly homely creatures, they reside in groups often numbering in the hundreds. As their origin stem from deep beneath the waves, many of such abodes can be found underwater. Though, they are more predominantly found in freshwater regions. Those that venture outside of these bodes very rarely return as it's a very stark difference compared to their prior residence. Although Crabalis reside in groups, they are not a society that trades often outside of a select number of other water-dwellers. Their homes can be found in the vast reaches of coral that cover the oceans.
Crabalis Traits
Crabalis pride themselves on their hard shells & exoskeletons. They reside in places that are flourishing with underwater life, and tend to feast off of the plants & sea creatures within. their territory. Crabalis enjoy sitting atop the vast underwater volcanoes and being shot up through the water, occasionally they go on land by burrowing through the beaches and grabbing food from above ground. There are tribes that reside above ground, but they still reside near the water.
Age.
Crabalis mature at the same rate as humans, but can live to up to 200 years.
Alignment.
Crabalis have enough intelligence to establish a government, yet not all tribes/gatherings will establish a leader. Instead, they rely on a democratic system, while often also using the knowledge of the tribe's elders. Their alignment tends to drift towards neutral but many are seen as good hearted folk.
Size.
Crabalis range from 3 to 5 feet. Your size is medium-small.
Speed.
Crabalis are very light on their feet and their legs, though oddly shaped, provide extra balance and agility. Your base walking speed is 30 feet. You also have a climbing speed of 10 feet, along with a burrowing speed of 20 feet.
Antenna Talk.
You are able to communicate with other Crabalis by using your antenna. You speak as if through telepathy and it has a range of 120 ft.
Dark Vision
Being an underwater species, you have dark vision up to 60 feet.
Languages.
Crabalis normally prefer to talk, write, and read their own script called Craelis, but they are still able to understand, speak, and write in common.
Keen Senses.
Your antenna provide proficiency in the Perception skill.
Exoskeleton
Crabalis cannot live without being constantly covered by their shell/exoskeleton. While this does lower the speed at which you can burrow, it will give you a base armor class of 15.
Warrior Crabs
Warrior Crabs are those amongst the Crabalis which seek out martial or magical skills to improve their combat abilities. These individuals spend vast amounts of their time honing their abilities so that they can defend their tribe, or gather stronger prey from the surrounding regions. Most often, these warriors will take the role of guards, or hunters. These members of the Crabalis are self-disciplined and understand their purpose, not seeking out a pointless fight while still enjoying combat. There is an annual competition amongst these warriors, where the winner of the competition obtains benefits in terms of the techniques available to them.
Ability Score Increase
Your constitution score increases by 1.
Your strength score increases by 1.
Vulnerabilities
Due to being an underwater race however, you are vulnerable to fire damage.
Burrowing
You have a burrowing speed of 20 feet.
Prowess of a Warrior
As you have been trained in combat, you are proficient with all simple weapons, longswords, war hammers, battleaxes, and spears. Your right claw can act as a shield while your left claw strength boosts your unarmed damage dealt to your foes by an additional 1d4.
NOTE: I do not know how to add the innate armor class at the time, or the bonus to unarmed damage, this will be updated when I figure out how.
Crabalis Traits
You gain two ability score increases to your constitution, and your strength. You can burrow, climb, and walk. You have an innate armor class of 15. Your claws have innate strengths.Previous Versions
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