Homebrew Flare head (unofficial) Species Details

Ability score increase: Your Dexterity score increases by 1

Age; you are near immortal and therefore cant die by old age. Flare heads can mature at 18 but they take a millennium to age by 1

Alignment: Some Flare heads have the sense of freedom, have order to the people and some have chaotic energy. (Chaotic neutral or true neutral)

Looks: You have a glass head that can be any shape you want, and you can have up to 8 eyes that can be any shape or size

Size: Some Flares arrange from size, from tall and skinny, to short and stubby. Your size is Large, medium or small

Speed: Your speed is 30 ft 

fly: You can fly 25 ft using your element fire.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep. 

Not hungry: you don't need to eat food but you still need to keep the element fire going by feeding it wood, dry grass, or food.

Not thirsty: You don't need to drink water, but you can drink alcohol without getting drunk. If you feed water to the element fire it will go out and you cannot cast spells or use magical items until you reignite it with a bonus action.

Separation from head: As a bonus action, you can remove your head from your body, Your head will go before your turn. Your head has a flying speed of 40. If your head is looking away from the body you will have disadvantage on all attacks on your turn. Your head can only cast spells and can look and hear. 

Campfire: You give off 25ft of light from your head

Helish resistance: You are resistant to fire damage

Glass head: Remember, your head is made of glass. If your head gets attacked you will need to make a constitution saving throw. On a failure the glass head will shatter dealing 1d4+level slashing to anyone within a 10 ft range centered on you, and you are also blind and death. (The head has a +1 in armor class)

Reconstruct glass head: You can use a bonus action to reconstruct your head by making a Medicine check, when you do so you gain temporary hp equal to your level.

Fire and water don't mix: Your head cannot be underwater.

Elemental fire: You can pick between Void, Hell, Drunk, Candy. Slime, Ice, Sleep, Thunder, Wood, or common.

Flare head (unofficial) Traits

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Previous Versions

Name Date Modified Views Adds Version Actions
7/4/2023 11:50:20 PM
76
1
5e
Coming Soon
7/4/2023 11:53:53 PM
28
1
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Coming Soon

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