Homebrew Shadow Abilities Species Details

1. Vampiric Bite.  The first skill in your tree of shadow. It causes you to bite a creature 5 feet away from you. The attack deals 1d6 piercing damage. You gain hit points equal to the amount of damage dealt. After killing an enemy with this attack, you gain shadow points equal to its CR. You can use these points to unlock new abilities.

 

2. Death Perception. This ability costs 5 shadow points to unlock and allows you, as a bonus action to detect and see all paranormal creatures, undead, and general evil in a 60 foot sphere.

3. Void burst. This ability costs 5 shadow points to unlock and allows you as an action to release a burst of dark energy in a 20 foot cube. All creatures in the cube have to make a dexterity saving throw or take 2d6 necrotic damage on a failed save or half as much on a success.

 

4. Jagged Bite. This ability costs 10 shadow points to unlock. It allows you to cause your basic bite to instead deal 1d8 piercing damage.

5. Void blast. This ability costs 10 shadow points and lets you shoot a blast of purple energy 30 feet in front of you that deals 3d6 necrotic damage.

6. Shadow sneak. This ability costs 10 shadow points and allows you to disappear and reappear in shadows up to 30 feet away from you as a bonus action. You can use this ability an amount of times equal to your proficiency bonus per long rest.

 

7. Open Wounds. This ability costs 15 shadow points and makes it so your bite attacks and claw attacks related to Nghtmarus make the targeted creature take damage at the start of their turn. roll a d100. if it is 50 or below they take 1d4 at the start of their turn. If it is 51 or higher they take 1d6.

8. Void retch. This ability costs 15 shadow points and lets you use a bonus action to cause your regular bite attack to become a purple projectile. You still have to use an action to create the bite attack.

9. Ethereal String. This ability costs 15 shadow points and lets you cast the ethereal string spell which lets you create a long strand of a glowing string that is used for after you kill an enemy. After you kill an enemy you can use the string to give you 1d6 temporary hit points.

10. Shadowy beast. This ability costs 15 shadow points and allows you to dash through creatures. The targeted creature has to make a constitution saving throw or take 2d6 piercing damage and 1d8 necrotic damage.

 

11. Silent eyes. This ability costs 20 shadow points. It allows you to cast a spell on a creature once every long rest that causes spectral eyes to appear around them. The creature has to make a wisdom saving throw or take 6d6 necrotic damage and become frightened on a failed save or take half as much on a success and not become frightened.

12. Bolt of shadow. This ability costs 20 shadow points and allows you to become struck by a bolt of shadow and gain advantage on all attacks and saving throws for the next minute. This attack however causes you to take 3d6 necrotic damage which cannot be blocked or reduced in any way. You can use this ability once per long or short rest.

13. Vampiric claw. This ability costs 20 shadow points and allows you to claw at creatures as a bonus action which deals 1d6 slashing damage. After clawing a creature in this way, gain 10% of that creatures current hit points (max 15).

14. Slowing bite. This ability costs 20 shadow points and is the same as your last bite abilities except it deals a bonus 1d4 cold damage and causes the target creature to lose 15 feet of walking speed.

15. Binding Chains. This ability costs 20 shadow points and allows you to cast a spell on a creature which makes them have to make a dexterity saving throw or become grappled and take 4d6 bludgeoning damage on a failed save or take half as much and not be grappled on a success. They can repeat the save at the start fo their turn to escape. You can cast this spell a number of times equal to your proficiency bonus per long rest.

 

16. Maddening Gaze. This ability costs 25 shadow points and allows you to cast a spell on a creature that is the same as silent eyes except deals 8d6 necrotic damage instead.

17. Mind perception. This ability costs 25 shadow points and allows you to see target creatures fears and nightmares while also giving you permanent telekinesis in a 30 foot range.

18. Withering claw. This ability costs 25 shadow points and makes your claw emit a constant purple flame and now allows you to gain 20% of a creatures current hit points (Max 30) and now deals 1d8 slashing damage.

19. Puncture wounds. This ability costs 25 shadow points and makes it so if you kill a humanoid creature using a vampiric bite attack, claw attack, and or similar methods,  They become a zombie under your control for 24 hours or until killed.

20. Slowing. This ability costs 25 shadow points and makes all of your abilities that slow and reduce an enemies speed reduce their speed by 10 extra walking speed.

21. Burning chains. This ability costs 25 shadow points and makes your binding chains ability deal 6d6 damage instead and make the targeted creature take 1d6 at the start of their turn as long as they dont escape.

 

You may only pick one of these special shadow abilities if you have enough.

22. Envy. This ability costs 30 shadow points and makes it so if you kill an enemy or deal a significant amount of damage to it in 1 turn, you gain some of its special abilities and attacks it had for 1 hour or until a short a long rest.

23. Greed. This ability costs 30 shadow points and makes it so every time you hit an enemy you gain 15% of their current wealth in GP. As soon as you unlock this ability your current GP is multiplied by 1.5.

24. Wrath. This ability costs 30 shadow points and makes it so as a bonus action you can activate a rage that makes you resistant to all types of damage and deal +10 damage with all attacks and a +5 bonus on all strength saving throws and attempts to hit a target using strength. This rage lasts one minute and when it's over you take damage equal to 25% of your HP which cannot be regenerated or reduced until you use a powerful form of magic or take 2 long rests.

25. Pride. This ability costs 30 shadow points and lets you gain advantage on all attacks, saving throws, checks, and death saving throws for 3 rounds. You may use this once per day. After this ends, whatever ability you used the advantage on during the three rounds, will give you disadvantage on that for three rounds.

26. Lust. This ability costs 30 shadow points and once activated makes it so all hostile creatures will not attack you unless you are the only creature to attack. You can use this ability 3 times every long rest.

27. Gluttony. This ability costs 30 shadow points and makes your vampiric bite ability to give you an extra 2d8 hit points and increases the vampiric claw gain by 5%.

28. Sloth. This ability costs 30 shadow points and permanently halves your movement speed (all types) but makes all ice attacks and attacks that slow enemies slow them more and deal more damage.

Shadow Abilities Traits

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