Homebrew Drow Eladrin Species Details
A drow eladrin is the descendant of a drow of the underdark and an eladrin of the feywild, inheriting skills and appearance from both ancestors. They are typically tall and slender, with dark grey skin and white hair reminiscent of their drow parentage. Much like an eladrin, a drow eladrin can change seasons, which affects their personality and appearance, but in a far more subtle way than a pureblooded eladrin. Their eyes change colour, their hair might change hue slightly, and they will have slight personality quirks- but not as strong as an eladrin. Drow eladrin share part of each of their ancestor's affinity for the magic of their environments.
Drow Eladrin Traits
Darkvision, Fey Ancestry, Trance, Drow Magic, Fey Step, Keen SensesDarkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Keen Senses
You have proficiency in the Perception skill.
Fey Step
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Drow Magic
You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Either Charisma or Wisdom is your spellcasting ability for these spells, chosen when you choose this race.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
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