Homebrew Gorgon Race / Medusa Species Details

As deadly as they are ravishing, the serpent-haired Gorgon suffer an immortal curse brought on by their vanity. Most recognizable by their heads of living snake hair. Gorgons tend to keep away from the eyes of the public, seeking refuge in ancient ruins or catacombs. Feared because they can turn anyone to stone, Gorgons are often preyed upon by adventuring parties and aspiring heroes.

Immortal Splendor

Men and women who desire eternal youth, beauty, and adoration might pray to malicious gods, beg dragons for ancient magic, or seek out powerful archmages to fulfill their wishes. Others make sacrifices to demon lords or archdevils, offering all in exchange for this gift, oblivious to the curse that accompanies it. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years of living like a demigod among mortals, the price for their vanity and hubris is exacted, and they are forever transformed into Gorgons. A Gorgon’s hair turns into a nest of venomous serpents, and all who gaze upon the medusa are petrified, becoming stone monuments to its corruption.

Gorgon Adventurers

While many consider Gorgon's monstrous and evil creatures, they are often simply misunderstood. As they can't completely control their petrifying gaze which they were cursed with when they bargained for beauty, eternal youth, and immortality. The magical nature of the Gorgon's origins often leads them to the world of the arcane; becoming Warlocks, Sorcerers, Wizards, etc.

Gorgon Names

Gorgons usually have names appropriate to the culture in which they were raised before becoming cursed.

Male Names: Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth

Female Names: Amafrey, Betha, Cefrey, Kethra, Mara, Olga, Silifrey, Westra

Gorgon Race / Medusa Traits

Your Gorgon character has certain traits deriving from your terrible curse.

Ability Score Increase

Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age

Gorgons can become cursed at any point in their lives, at which point they stop visually aging; keeping their youthful look eternally. Adventuring Gorgons usually live three to five centuries.

Size

Gorgons are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Due to your curse, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Snake Hair

Your scalp is teeming with living snakes which you can use to make melee weapon attacks. If you hit with it, you deal piercing damage equal to 1d4 + your Dexterity modifier plus 1d6 poison damage.

Petrifying Gaze

As a bonus action, you can target one creature that can see you within 60 feet of you with your gaze. At the start of that creature’s next turn, as long as you aren’t incapacitated and it can still see you, it must make a Constitution saving throw with a DC equal to 8 + your proficiency bonus + your Charisma modifier. On a failed saving throw, the creature begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on success. The petrification lasts for 1 minute (10 rounds), or until the creature is freed by the greater restoration spell or other magic. When you reach the 14th level, the petrification is permanent unless removed by magic, and if a creature fails its initial saving throw by 5 or more the creature instantly turns to stone.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see you until the start of its next turn, when it can avert its eyes again. If the creature looks at you in the meantime, it must immediately make the save.

Once you use this feature you can’t use it again until you finish a long rest.

Cursed Reflection

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on site when you, the target of your attack, or whatever you are trying to perceive is within 30 ft of a polished or reflective surface.

Languages

You can speak, read, and write Common and one other language of your choice.

Previous Versions

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