Homebrew Arcanaloth Species Details
Arcanaloths are a sub-species of Yugoloths, a species created by a sisterhood of night hags on Gehenna. Arcanaloths are the scribes, scholars, and typically most intelligent of Yugoloth society.
They are often hired as diplomats and negotiators, and, as all yugoloths are, they are embodiments of avarice,
always wanting to know what's in it for them if they aid someone. Arcanaloths in specific are more so interested in knowledge,
and powerful items they can use to trade for even more knowledge
Their bodies are similar to humanoid foxes, and their fur color can vary from orange, red, brown, black, and golden,
and can also have patches of other fur colors as well as their own (e.g. red fur as the main body but with black patches.)
They are roughly 5 to 6 feet tall, and can be as thick or thin as a human can be under normal circumstances.
They have long, fluffy, tails, and their fur is usually well-groomed. Their eyes can be blue, gold, green, or amber.
Arcanaloth Traits
As an Arcanaloth, you have the following racial traits.Creature Type
You are a Humanoid You are also considered a Fiend for any prerequisite or effect that requires you to be a Fiend.
Size
You are Medium.
Speed
Your walking speed is 35 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Pinnacle of intellect
You can choose to replace your casting modifier with intelligence when casting a 1st level spell or higher,
alternatively you can choose to add your intelligence modifier as bonus force damage, once per turn. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short rest.
(THIS MUST BE TRACKED EXTERNALLY)
Gifted Trickster
your connection to magic and the hags that created you manifest in unique ways for each arcanaloth.
you may choose one of the three options when creating your character:
Vulpine Cunning. You have advantage on Wisdom (Perception) checks that rely on sight or smell.
Devious Shapechanger. Starting at level 1, you can polymorph into any small or tiny beast up to cr 1/4 (e.g. fox, frog, tressym etc.) once a day .
Additionally you are able to cast the Disguise self spell once per long rest
Fiendish talons. You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Intelligence modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Comments