Homebrew Dragontortle Species Details

Dragontortles are thought to be descended from dragon turtles, whose mysteries lie in their intimate ties to the sea and storms. Unlike their chromatic, gem, or metallic cousins, these dragonborn are not affiliated with any one elemental affinity; rather their legacy of raging oceans grants them breaths of steam and lightning. Scholars also debate whether members of this species are a subspecies of tortle, given similarities between their tough shells. But in any case, dragontortles are known for both their tempestuous personalities and outsized resilience.

Dragontortle Traits

You have the following racial traits.

Creature Type

You are a Humanoid. You are also considered a dragonborn for any prerequisite or effect that requires you to be a dragonborn.

Size

You are Medium.

Speed

Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.

Amphibious

You can breathe air and water.

Breath Weapon

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy that takes form as a cloud of steam or a bolt of lightning. Choose one of the following effects, each of which requires a saving throw (DC = 8 + your Constitution modifier + your proficiency bonus):

  • Steam Breath. You exhale boiling steam in a 15-foot cone. Each creature in that area must make a Dexterity saving throw. On a failed save, the creature takes 1d8 fire damage. On a successful save, it takes half as much damage. Being underwater doesn't grant resistance against this damage.
  • Lightning Breath. You exhale tempestuous lightning in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw. On a failed save, the creature takes 1d8 lightning damage. On a successful save, it takes half as much damage.

The damage for either breath weapon increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Shell Defense

Your thick shell grants you the following benefits:

  • While you are not wearing medium or heavy armor, you gain a +2 bonus to your AC.
  • You can withdraw into or emerge from your shell as a bonus action. While in your shell, you can add your Constitution modifier (minimum of +1) to any saving throw you make. Until you emerge, you are prone, your speed is 0 and can’t increase, you have disadvantage on attack rolls and Dexterity saving throws, and you can’t take reactions.

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