Homebrew Dräken Species Details
BORN WITH DRAGON MAGIC
Some great dragons affect the region around them so much that many children in the womb are altered by their magic and take on characteristics of whichever dragon was near. Sometimes these regional effects linger for decades, even after a dragon is no longer present.
Random dragon-like mutations can appear in children. In some cases it's clear a child is affected when they are born, with easily identifiable eyes, horns or skin that are similar to dragons. Some children do not show any variance from their own race until they mature into adulthood. The effects are not limited to certain races; any within the affected area could be mutated by the dragon's regional magic.
the region, it may have a significant impact upon the outlook of a dräken.
DRÄKEN TRAITS
The dragon's magical traits will manifest in numerous ways. No two dräkens are alike. Some show very little physical change, while others are incredibly exotic even demonstrating amazing dragon-like abilities.
Ability Score Increase. Pick a dragon type and adjust the character's ability scores on the mutation tables below. Other dragon types and their associated Ability Score increases are at GM discretion.
CHROMATIC
Black Dragon: Str +1, Con +1, Cha +1
Blue Dragon: Str +1, Con +1
Green Dragon: Str +1, Con +1
Red Dragon: Str +2, Con +1
White Dragon: Str +1, Con +1, Int +1
METALLIC
Brass Dragon: Str +1, Con +1
Bronze Dragon: Str +1, Con +1
Copper Dragon: Str +1, Con +1
Gold Dragon: Str +1, Con +1, Cha +1
Silver Dragon: Str +1, Con +1, Cha +1
Alignment. Dräkens are as varied as their natural race is. Most dräkens lean towards neutral to good but depending on the alignment of the dragon that affected the region, it may have significant impact upon the outlook of a dräken
Draconic Magic. A dräken has draconic magic flowing through their veins. Choose the powers that manifest from the mutation tables that follow. There are 4 levels of mutations, ranging from cosmetic to draconic powers.
TRAITS BASED ON DRAGON TYPE
CHROMATIC DRAGONS
Black Dragon. Bad temper, cruelty, disdain for weakness, cruel, sense of entitlement. Attracted to swamplands and ruins.
Blue Dragon. Vain, easily insulted, arrogant, territorial. Attracted to desert regions and shiny gems. Green Dragon. Tricksters, bad-tempered, aggressive, power hungry. Attracted to forests, manipulating humanoids.
Red Dragon. Exceptionally vain and arrogant, greedy, quick to rage, isolationist, competitive. Attracted to mountainous regions, plus any wealth and the documenting of it.
White Dragon. Animalistic, cruel, greedy, vicious, relying more on survival instincts, easily offended. Attracted to cold regions and ivory.
METALLIC DRAGONS
Brass Dragon. Conversational, jovial, talkative, demanding attention. Attracted to hot/dry climates and magic items that would make for a stimulating conversation.
Bronze Dragon. Observant, strategic, interested in warfare and water vessels. Attracted to coastal areas and books of military history.
Copper Dragon. Jokers, humorous, enjoy riddles, tend to be thrifty/conservative. Attracted to hilltops and metal treasures.
Gold Dragon. Majestic, wise, reserved, private. Attracted to beautiful locations such as rivers, lakes and waterfalls. Favours pearls and gemstones.
Silver Dragon. Friendly and social. Morally driven, with an emphasis on good deeds. Attracted to high mountain peaks that are secluded and the occasional abandoned citadel located high among the clouds.
DRÄKENS IN THE WORLD
Dräkens are rare. Most PCs would be meeting a dräken for the first time. While accepted in most areas of the world, their widely varying mutations and personality oftentimes give others pause. ("What 'kind' of dräken are you?") When dräkens meet new people, they are usually met with comments on their unique appearance and hesitancy about their intentions-not unlike meeting new people of any race in some respects.
Dräkens are not limited in any way when it comes to exploring the world. They are as varied as the humanoid beings who birthed them. Their connection to their draconic cousins makes them fascinating to some and an abomination to others. They are humanoid representations of the magical powers of dragons and will be treated very differently depending on where they are in the world and who they are dealing with.
DRÄKEN MUTATIONS
At 1st level, roll 1d4 to see how many mutations a dräken has. Re-roll duplicate mutations. To determine which mutation chart to use, take the number (1-4) rolled and make as many percentile rolls (1-100). On a roll of 1-50, use the Level 1 chart; 51-85, use the Level 2 chart; 86-94, use the level 3 chart; 95-100, use the level 4 chart.
Roll mutations again at 4th, 8th, 12th, 16th and 20th level.
Dräken Traits
Your draconic heritage manifests in a variety of traits you share with other Dräkens.Ability Score Increase
Your Strength score increases by 1, and your Constitution score increases by 1.
Age
A dräken can start to enter adulthood faster than a normal human, elf, orc, etc.-typically a year or two faster, as the magic that builds within begins to manifest at an increasing rate. Most live 50 percent longer than what is usual for their base race.
Size
Dräkens are usually 10-20 percent taller and more muscular than most humanoids, but it can vary, depending on the level of mutation from the dragon that affected the area.
Speed
Your base walking speed is 30 feet.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
Consult the mutation table to see if a breath weapon becomes a mutation. If so, use the table at right. A dräken with a breath weapon mutation may use their breath weapon as an action. Each creature in the area must make a saving throw. The DC for the saving throw equals 8+ your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save and half as much on a successful one. Damage increases to 3d6 at 6th level, 4d6 at 11th level and 5d6 at 16th level.
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Comments