Homebrew Dragon Tortle Species Details
Dragon Tortles live on not many worlds, mostly seen often journeying up and down coasts, along waterways, and across the sea. Dragon Tortles don’t have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Dragon Tortles exhibit the same range of coloration and patterns found among turtles, and many dragon tortles enjoy adorning their shells in distinctive ways.
Dragon Tortle Traits
Dragon Tortle Racial TraitCreature Type
You are a Humanoid.
Size
You are Medium.
Speed
Your walking speed is 30 feet, and you have a swimming speed equal to half of your walking speed.
Claws
You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Hold Breath
You can hold your breath for up to 1 hour.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Natural Armor
Your shell provides you a base AC of 18 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Draconic Turtle Ancestry
You have a dragon turtle ancestor, granting you a special magical affinity. Choose one kind of dragon turtle from the Dragon Turtle Ancestry table. This determines the damage type for your other traits, as shown in the table.
Dragon Turtle Ancestry
| Dragon Turtle | Damage Type |
|---|---|
| Tortoise | Slashing |
| Turtle | Fire |
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Chromatic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Draconic Resistance
You have resistance to fire damage.
Boiling Aura
Starting at 5th level, as an action, you can channel your boiling energy by radiating intense heat. Until the start of your next turn, whenever a creature starts its turn within 5 feet of you, it must make a Constitution saving throw (DC = 8 + your Constitution modifier + your proficiency bonus) or take 2d8 fire damage. Being underwater doesn't grant resistance against this damage. Once you use this trait, you can’t do so again until you finish a long rest.
Armor of Storms
Starting at 11th level, as a reaction, you can make lightning temporarily surround you to protect yourself. You gain 10 temporary hit points until the start of its next turn. Until all these temporary hit points are gone, any creature that touches you or hits you with a melee attack takes 1d12 lightning damage. Once you use this trait, you can’t do so again until you finish a long rest.
Previous Versions
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8/17/2022 6:33:58 PM
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9/25/2022 7:26:11 PM
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9/25/2022 7:51:56 PM
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9/27/2022 1:08:12 PM
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7/9/2023 3:43:45 PM
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Posted Jul 9, 2023Changelog
Additions:
- The dragon tortoise is no longer left out. You can now play with a sand breath attack.
Changes:
- The swimming speed is now half the walking speed.
- There is no longer cold resistance for this already powerful race (soon to be origin).
- Boiling aura distance is now 5 feet.
Fixes:
- Cleaned up the claws attack, boiling aura, and armor of storms.
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Posted Aug 7, 2023so many updates!