Homebrew Ghost Species Details
Lingering souls of the dead and departed, ghosts are raised as servants by potent necromancers or hold onto the world themselves when there is unfinished business they have yet to accomplish. Adventurous ghosts such as yourself typically either escape the masters that raised them or have something unresolved from their days amongst the living that requires they journey far and wide. If a ghost is charged with unfinished business it can take many forms, from protecting loved ones to keeping a particular item safe to simple revenge. Ghosts are spectral and luminous, but solid to the touch, and can interact with objects as mortals do. All ghosts carry obvious and sometimes twisted marks of what caused their deaths, which are often quite disturbing to all but the most jaded mortals.
Ghost Traits
Death is less permanent than you think.Ability Score Increase
An ability score of your choice increases by 2 and one other ability score increases by 1.
Age
A ghost can "live" for a very long time as they can remain on the Material Plane as long as their willpower allows them, though they usually pass on after they fulfill a goal they could not accomplish in life.
Size
Your size is Medium.
Speed
Your base walking speed is 30 feet. You always hover 1 feet above the ground, but can't fly. If you end your turn more than 1 feet above the ground, you start falling.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Undead Nature
Your creature type is undead. You do not require air, food, drink, sleep and you are immune to being poisoned, poison damage, and diseases. You are also immune to necrotic damage but vulnerable to radiant damage.
Ethereal Form
You may move through any creature or object as if it were difficult terrain, taking 1d10 force damage if you end your turn inside a creature or object. In exchange, you can only carry ten specific items on your person, of which you must spend 8 hours incorporating said items into your ethereal form. Any kind of armor equipped takes up four of these limited item slots.
Ghost Magic
You can cast Invisibility and Levitate with this trait, using Charisma as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest.
Languages
You can write, read and speak Common and one other language of choice.
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