Homebrew Amalgamation Species Details
A dark mistake forged from the flesh workshops of Doctor Mordenheim, kept in a dark place under the surface until a nuclear detonation erased the realm and flung its inhabitants into the mists. The Amalgamations are twisted masses of flesh and metal, warped by years of solitude and self modification.
Amalgamation Traits
As an Amalgamation you gain the following traits.Iron claws
- When you make an unarmed strike, you can deal 2d6 + your Strength modifier slashing damage instead of the normal damage.
Intimidating Presence
- You are immune to being frightened and have advantage on Charisma(Intimidation) checks.
Ability Score Increase
- Your Strength score increases by 2, and Consitution increases by 1.
Alignment.
You are evil.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.
- Size modifier = 2d6
- Height = 5 feet + 10 inches + your size modifier in inches
- Weight in pounds = 270 + (4 x your size modifier)
Speed
Your base walking speed is 30 feet.
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest
- When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
- Your body has built-in defensive layers, which can be enhanced with armor.
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can't be removed from your body against your will.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Languages
- You can speak, read, and write Common and one other language of your choice.
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