Homebrew Anime into dnd kitsune Species Details
Kitsune are wise, intelligent foxes that possess magical powers. Their connection with the arcane grows with age, which spans over dozens of centuries. Kitsune are known for being tricksters, as many possess shape changing powers that they often used to mess with people.
Anime into dnd kitsune Traits
FoxRace & Languages
Your creature type is Fey. You can speak, read, and write Common and one other language of your choice.
Age
Kitsune can live to be over 900 years old, and reach maturity at age 200. Although Kitsune may grow in age, their bodies stop aging physically after maturity. Kitsune develop a tail at age 100, with additional tails developing every 2 class levels they possess (Max 9 tails).
Darkvision
In order to perform acts of trickery at all hours, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of orange.
Keen Hearing
You have advantage on Wisdom (Perception) checks that rely on hearing.
Shapeshift
As an action, you can shapeshift between a fox and hybrid form at will. Your shapeshifting with this feature cannot be dispelled, nor do you revert to your fox form after dropping to 0 hit points. Your forms have unique appearances, with physical features only changing after character creation due to maturity.
- This is your natural form. As a fox, you don't require a spellcasting focus, or the somatic component to cast spells. You appear to be a medium-sized fox with a varying amount of tails.
- As a hybrid, you can choose to retain some of your fox features like tails, ears, and fangs while possessing a mostly human appearance.
When shapeshifting, you choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the form to wear a piece of equipment, based on the anatomy
Spirit Magic
The spiritual energy that forged your being can also be used to create powerful magical effects.
You know the thaumaturgy cantrip.
Once you reach 2nd level, you can cast any 1st level enchantment or illusion spell; you must finish a long rest in order to cast a spell again using this trait. Wisdom is your spellcasting ability for this feature
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