Homebrew Abraxan Satyrs Species Details

Their culture is very unique. Almost everything that they do or celebrate, be it births, deaths, proposals, marriages, arguments, or festivals is handled by music! Satyr music is lively and carries many percussive elements, as well as many reed instruments such as pan pipes or flutes. Ram and goat satyrs will stamp their hooves on hard surfaces and dance to create beats, while deer and sheep satyrs may tie bells to their ankles, wrists, and horns/antlers and dance around in a lively fashion. Singing is not a very big thing in satyr music and ceremonies, although some will shout along to the hoof beats to raise the energy of the crowd. Sometimes, if they live together, Nymphs will join in with these satyr celebrations and offer string instruments and vocals. Proposals will consist of a partner performing a self-written composition to their beloved, and the marriage planning process consists of the families planning the party, and the couple composing and choreographing a 2-person dance to perform on their wedding night. When coming of age at 16, for their birthday celebration satyrs will perform a musical or choreographed dance that represents their spirit and personality, and they will show this dance to the community. After this, a satyr is considered an adult, and that song will be the one that is played or performed at their funeral.

Satyrs are mostly herbivorous, eating fruits, nuts, mushrooms, and vegetables grown or foraged from the world around them, but some, mainly demi-god satyrs, have a more carnivorous diet. It is considered taboo for a satyr to hunt animals from the forests they live in. They also are master brewers, keeping wine and other alcohols in small caves carved by dripping water.

There is one area in Abraxa that is one of the only places considered sacred and forbidden from other races besides satyrs, nymphs, and whoever they bring with them. This place is called Pressitpetra, or the literal Stamping Grounds of the Satyrs. This place is a tree-lined meadow, with a giant willow tree in the middle with a huge, stage-like rock at its foot. This rock has hoof marks from centuries of dances and celebrations. Countless stone carvings follow the treeline, illustrating figures of centuries past, known as the 'Great Dancers', and feature prominent leaders and artistical figures from their history.

History is largely oral, but any written history is comprised of stories written in God-Speech, and always features illustrations. These are usually written on enchanted paper, making it weatherproof, and stored in living homes called 'Tree Burrows' made of living trees enchanted to grow into small abodes. The largest one of these burrows is the willow at Pressitpetra, which is the home of their current chief, Hedymeles the Sweet Songed.

Satyrs are technically governed by a chief, but their only responsibility is to lead satyrs in combat against threats. Usually, there are small communities dotted around the vast woods, that are ruled by their own leader, who handles day-to-day in their corner of the forest. Satyrs become chief, whether on a large or small scale, by defeating the previous chief in a performance. If a chief dies before they can be challenged, then the communities most elligable leaders will compete against each other, and the community will decide.

Abraxan Satyrs Traits

half of a human, and the legs of a goat, deer, ram, or sheep. They also sport antlers or goat horns, although mutations or irregular horns are not uncommon.

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