Homebrew Karokan Species Details
Karokan, called crabfolk by most, are amphibious crustacean humanoids most known as peaceful nomads who keep to themselves. Adapting to vastly different environments divided these undersea people into the Shallows and Deeps karokans. As nomads, they act as guardians of the sea, herd sea creatures, or simply hunt and gather. Most karokans keep far from the settlements of other undersea people but the more adventurous have proven to be excellent heroes
Karokan Traits
Karokans have the following racial traitsCreature type
You are a Humanoid.
Ability score increase
Increase one ability score by 2 and increase a different one by 1.
Size
Your size is medium.
Speed
You have a walking speed and a swimming speed of 30 feet.
Amphibious
You can breathe both air and water.
Crab Claws
The claws on your outer arms are natural weapons, which you can use to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You can also use your claws to hold items, but not to cast spells, interact with objects or wield weapons.
Natural armor
A thick carapace covers your body. When you aren’t wearing armor, your AC is 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages
You can speak, read and write Common and Aquan.