Homebrew Asura Species Details
Born of Chance:
As the Great Lake grew in power it can still only bless two children with the abilities of the full Asura every 100 years. Most Asura are born solely with their longevity lifespans and have few Asura within the actual villages. Villagers tend to resemble a that of a carved and painted Human. They named themselves after those in which they are descendent, and Asura became known as a title of a blessed baby born of the fully gifts of the Asura. Every 100 years all newly made mothers gather at the edge of the shallows and float their children down the Lake. When the Lake has Chosen an Asura the baby is then pulled beneath the waters and has it limbs removed and replaced by armaments. Asura no longer possess the ability to breed as soon as their human like kin were born the Lake determined that was no longer a needed feature.
Divine Strength:
As Asura are gifted with new limbs from the combined power of the fallen from the Pools of the Ancestors they possess beyond average strength and speed. Most Asura are walking by their 2nd week of life and are put into combative/Magical lessons shortly after.
Divine Armaments:
As their arms and legs are blessings from the fallen they possess special abilities. Most of the Daevas are know for have 3 sets of arms and Legs. While the Ahura are known to possess three Heads allowing them to cast 3 spells in a single action. As these were given as blessings most of the Ahura use their Divine mode to heal the fallen soldiers and are more capable with Healing and assistance magic as opposed to their warlike brethren. As you would assume the Daevas use their divine state for additional attacks, boosted speed, and counter attacks.
Daevas Heritage:
The descendants of Daevas deemed that the only way to honor the Lake is with the Blood of the Greatest Warriors. As such the Daevas go forth and search for worthy challengers, as with every strong warrior brought back to the waters have their physical prowess added to the pool and prove greater potential of stronger children in the future. They're apart of every war, battle, skirmish, tournament, and training regiment in the world. As their brethren gathered more bookish knowledge what the Daevas gathered was military and combative thing to know. The know every fighting style, have practiced heavily with every weapon, consorted with powers that granted them more combative abilities than the Ahura thought possible. But their need to be the best and strongest was as great a part of them as the curiosity in Ahura's. When they do find someone worthy of facing if the battle doesn't end in death they offer them a drink of the Lake Water they keep as an emergency Healing potion. As the water is toxic to most races if the chosen warrior survives the waters they are accepted as an honorary Asura and are welcomed to their village, and have all the rights that every Daevas has.
Vengeful War God:
The Daevas are viewed as war gods no matter what race is looking at them, but it can be seen with their ferocity in battle. Using tooth and nail against hordes of enemies, finding their only enjoyment in finding an actual worthy opponent. The Daevas seek to be the best however there have been times where the Daevas have lost the fight. In such occasions the Daevas will continue to fight, over and over and over again until either the Daevas die, or win and sometimes the fight will end in both. When they loose the Daevas go into a type of obsessive rage, where the only one they want to fight is the one they lost to. It becomes such a frantic state of rage that sometimes other Daevas will kill the enraged Daevas. In the Worst situations the rage consumes so much of the Daevas that they will rip open their own guts to not only end their suffering but to quiet the rage. The burden of winning against the foe they could not falls upon their children. as with every generation of Asura they grow stronger.
Ahura Heritage:
Unlike their warlike brethren the Ahura are more attuned to Magic and revered it's more practical users than it's War Obsessed Kin. Born with a natural curiosity, they find the only thing worth gathering is knowledge and as such they travel to great lengths to get it. From Spells to historical parchments the Ahura can be seen all over the world gaining as much knowledge as they can. They honor the Great Lake by performing timely rituals, the rituals themselves are such a Priority on an Ahura's mind that they have often stopped midconversations to begin their prayers. However due to their Mighty influence on the academic life their home village became a sanctuary of Knowledge. Until proven of Worth to the Leader of the Ahura however no races were allowed to step foot into the village. It was considered a great blessing to be allowed in and once a scholar has been let in, it is said the Library is so impressive that most scholars die before they get a chance to read half of it.
Purifying Rage:
The Ahura are not able to go into a murderous frenzy like their kinsmen instead when a Ahura goes into a rage a mist begins surround the area as steam radiates off of their bodies. When the mist gets thick enough with an opening of their mouth they ignite the area in a cleansing Green flame burning all within the mist. This can include the Ahura, which is why they only use it as a last ditch effort. After the ignition however the Ahura enters a trancelike calm as they expelled all the rage within their bodies.
Attitudes and Philosophies:
All Asura revered the Great Lake as though it is a God, and pay homage to it in different ways. The Ahura bring the Great Lake knowledge and pray to it in regular intervals. The Daevas instead bring the Great Lake Combative skills and enemies worthy of it's blessed waters and pray to it before every battle.
Typical Ahura Prayer:
"As the waters of life blessed my mind so shall I bless the waters with my mind at the end of my journey. May the journey bring the knowledge I desire to learn and may the Great Lake be pleased. Blessed be the Waters of Knowledge and forever shall they Flow in my mind."
Typical Daevas Prayer:
"The Water of Life Courses through my blood so may it be spilt in Glory and vengeance. Brandished upon the weapon that robbed my blood from me. Soaked to the soil and soon brought home to the Waters of Blood. Give truth to my children to grow from my loss and raise glory in my name"
Physical Appearance:
Body: Asura look like humans who have every curve and joint heightened by the stroke of a brush. Giving them a painted like look, mixed with their arms and legs that appear as that of a Warforged. Mechanical with similar markings of that as their body.
Eyes: Daevas tend to have either a Yellow or Red Color to their eyes while Ahura have a Blue, Green or Purple color to their eyes
Hair: Tends to be Platinum Blonde or Black
Names:
Male: Aadesh, Aadhan, Aarin, Baaskaran, Baban, Bali, Chaarvik, Chaduvula, Chalan
Female: Karunamayee, Veditha, Manisitha, Abhilasa, Pramiti, Chhavi, Reeta, Aandhal, Mansi
Zashuran:
Zashurans are special because they are not created. Every century the great lake chooses a child. This child will receive the destiny of the lake, he will look human but when he masters it, he can become a huge monster combining the 2 particularities of daevas and ahuran. It will have 3 heads, 6 arms and 6 legs. He also cannot die of old age and when he reaches the age of 25 he will keep this appearance forever.
Asura Traits
Your asura character has certain traits deriving from your asura lineage.Ability Score Increase
Your ability scores each increase by 1.
Age
Very young Asura mature more quickly than humans and are able to speak within a few months of birth, however as they grow older their growth rate slows and matches about the same rate as humans. Their typical "elderly" age is 90 to 110 years old.
Size
Asura vary in size, but typically stand roughly between 6 and 8 feet tall and weigh between 200 and 400 pounds. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Natural Armor
Your AC equals 10 + Con Modifier + Dex Modifier.
Darkvision
Thanks to your demonic blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Martial Weapon Training
You have proficiency in all melee weapons.
Powerful Build
You count as two size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Arcane Resilience
Gain advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Languages
You can speak, read, and write Common and Abyssal
Previous Versions
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7/15/2023 3:52:16 AM
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