Homebrew Quickling Species Details
Quicklings rocket through haunting, twisted forests where the unseelie fey hold sway, both in the Feywild and in the world. Racing faster than the eye can track, each appears as little more than a blurry wavering in the air.
A quickling is a small, slender fey, similar to a miniature elf with sharp, feral features. Its cold, cruel eyes gleam like jewels.
Live Fast, Die Young. Quicklings owe their existence — and their plight — to the Queen of Air and Darkness, the dread ruler of the Gloaming Court. Once a race of lazy and egotistical fey, the creatures that would become the quicklings were late in answering the queen’s summons one time too many. To hasten their pace and teach them to mind her will, the queen shrank their stature and sped up their internal clocks. The queen’s curse gave quicklings their amazing speed but also accelerated their passage through life — no quickling lives longer than fifteen years.
They race themselves to death, and scheme as fast as they run.
Too Fast for Words. The mortal realm is a ponderous place to a quickling’s eye: a hurricane creeps gradually across the sky, a torrent of rain drifts earthward like lazy snowflakes, lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, mooing speech lacks meaning.
To other creatures, a quickling seems blindingly fast, vanishing into an indistinct blur as it moves. Its cruel laughter is a burst of rapid staccato sounds, its speech a shrill squeal. Only when a quickling deliberately slows down, which it prefers not to do, can other beings properly see, hear, and comprehend it. Never truly at rest, a “stationary” quickling constantly paces and shifts in place, as though it can’t wait to be off again.
Mischief, Not Murder. Quicklings have a capricious nature that goes well with their energy level: they think as fast as they run, and they are always up to something. A quickling spends most of its time perpetrating acts of mischief on slower creatures. One rarely passes up an opportunity to tie a person’s bootlaces together, move the stool a creature is about to sit on, or unbuckle a saddle while no one’s looking.
Tricks of that sort are hardly the limit of their artful malice, however. They don’t commit outright murder, but quicklings can ruin lives in plenty of other ways: stealing an important letter, swiping coins collected for the poor, planting a stolen item in someone’s bag. Quicklings enjoy causing suffering that transcends mere mischief, especially when the blame for their actions falls on other creatures and creates discord.
Quickling Traits
Your quickling character has the following characteristics:Ability Score Increase
Your Dexterity score increases by 2.
Age
Quicklings age very quickly, fully mature by 3, and passing on by 15.
Alignment
Quicklings tend strongly toward chaos.
Size
Quicklings are between 1 and 2 feet tall, and are Tiny sized.
Speed
Your base walking speed is 60 feet.
Darkvision
Quicklings have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Blurred Movement
As a bonus action, a quickling can 'blur' itself, attacks against it are at disadvantage until the beginning of it's next turn.
Fey Ancestry
The quickling has advantage on saving throws against being charmed and magic can’t put it to sleep.
Evasion
If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Racial Proficiencies
Quicklings are proficient with Acrobatics and one of the following: Sleight of Hand, or Stealth
Languages
You can speak, read, and write Common and Sylvan.
Comments
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Posted Nov 25, 2018ugghhhhh
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Posted Dec 11, 2018I want to use this but I don't know how to subscribe
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Posted Dec 13, 2018Should be able to hit "add to collection" button, and then it will show up for you in your character builder.
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Posted Dec 20, 2018I'm a bit concerned about balance with giving it the Rogue feature Evason as a racial trait. (plus makes Rogue a less attractive class due to overlap) Also with making it Tiny, as no official race is Tiny and you lose a lot of carrying capacity and weapons damage is seriously nerfed). They're not much smaller than gnomes so small should be fine.
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Posted Nov 16, 2019I would say the speed should be from 80 to 120.
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Posted Nov 17, 2019As 60 is their base, if they choose the dash action, it would be 120.
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Posted Nov 17, 2019Tiny size rules direct from the RAW, which are in fact penalties I feel balance the race:
DMG pg 278: "A creature has disadvantage on attack rolls with a weapon that is sized for a larger attacker. You can rule that a weapon sized for an attacker two or more sizes larger is too big for the creature to use at all."
PHB pg191: "In contrast, you can move through a hostile creature's space only if the creature is at least two sizes larger or smaller than you. Remember that another creature’s space is difficult terrain for you."
PHB pg195: "The target of your grapple must be no more than one size larger than you, and it must be within your reach."
PHB pg176: "Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature’s carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights."
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Posted Mar 14, 2020Cool
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Posted May 30, 2023Tested this out in a oneshot. It played nicely.