Homebrew Goblin — Mirrodin Species Details

 

The Goblins of the Oxidda Chain, like all other creatures on Mirrodin, have patches of metal growing on their skin. Mirrodin goblins also have flat heads with swept-back, sharply-pointed ears, four-fingered hands, and three-toed feet with large claws. They seem to have a considerable talent for artifice. Goblin social structure on Mirrodin is largely chaotic, but the priesthood has significant power. This generally involves ranting, which goblins are still likely to ignore, but a priesthood backed up by powerful and ancient machinery gets listened to rather more. The priests mostly focus on fertility and offerings of metal, which inspire raids. They are also responsible for the rites concering the Steel Mother and the Sky Tyrant.

Krark-Clan

The Krark Clan is named after its founder Krark. They are mostly outcasts among the Oxidda goblins. Krark was a goblin who, legend states, found a way into the depths of Mirrodin and found another world there. Kuldotha, the Great Furnace, was a sacred location to the Krark-Clan.

 

Goblin — Mirrodin Traits

Goblins are sneaky and (sometimes) smart.

Ability Score Increase

Goblin’s ways of interacting with things range from advanced to poke it with a stick.

Ability Score Increase

Dexterity +2 or Constitution +2

Size

Goblin’s height range from 4 and a half feet to 5 and a half feet, and they typically weigh 100 pounds.

Speed

Goblins have a base walking speed of 30 feet, not including heavy armor.

Alignment

Goblins love destruction and mayhem, so they almost all lean toward chaotic, but they don’t really align themselves with good or evil, except for a few exceptions.

Darkvision

Goblins live underground, in the Great Furnace, so they have adapted to their surroundings. You can see in dim light up to 60 feet as if it were bright light, and darkness as dim light. You can’t see color in darkness, only shades of grey.

Goblin Adaption

Goblin’s life in the Great Furnace has enabled them to shrug off fire as a warm tickling.

Goblin Ferocity

Goblins can expend energy to deliver a wicked bite. It deals 1 times your level d4 damage and recharges after a short or long rest.

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