Homebrew Half-Unicorn Species Details

Half-unicorns are humans who were enchanted by a unicorn while in the womb. While some see them as monstrosities or oddities, most look on them with awe, jealous that they were not chosen to be blessed with natural magic talent and an in with the celestials.

 

They are granted mystic powers simply by the nature of their magic blood, and most seek to make contact with the unicorn they are a product of. Although this is not a goal all strive for, many wish to meet the ones responsible for their abilities and way of life, driven also by an instinctive need to become closer with members of the celestial planes. Some even seek to live there.

Half-Unicorn Traits

Your half-unicorn character shares some qualities with celestials and unicorns.

Ability Score Increase

Your Charisma and Wisdom scores both increase by 1.

Age

Half-Unicorns mature at the same rate humans do and reach adulthood around the age of 20. They live slightly longer than humans, however, often reaching 110 years.

Alignment

Half-unicorns usually share the temperament of the unicorns who enchanted them, valuing order and usually a level of selflessness. Though some have been swayed to darker goals, most half-unicorns lie around lawful good.

Size

Half-unicorns are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 35 feet.

Celestial Blood

You know the Druidcraft cantrip. Also, you can cast the Detect Evil and Good spell at 1st level as a bonus action once with this trait and regain the ability to do so after a short rest. When you reach 3rd level, you can cast the Calm Emotions spell at 2nd level with this trait and regain the ability to do so after a long rest. When you reach 10th level, you can cast the Dispel Evil and Good spell at 5th level with this trait and regain the ability to do so after a long rest. Charisma is your spellcasting ability for these spells.

Celestial Ancestry

You have advantage on saving throws to prevent being Charmed, Paralyzed, Poisoned.

Unicorn Horn

You are never unarmed. You are proficient with your horn, which is a melee weapon that deals 1d4 magical piercing damage.

Languages

You can speak, read, and write Common, Celestial, and one extra language of your choice.

Previous Versions

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4/17/2019 11:37:39 PM
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