Homebrew Aramour Species Details
Aramour Lives: Aramour are a secretive race who live quiet lives hidden in the forests of the Fey. They are so secretive in fact, that only a handful of beings who call the Fey home even know of there name, and even among them fewer still know where they may reside. Quiet, secretive, and hidden, these aberrations know very little of cultural society in the Fey, and even less of the Material Plane. Those of them who may choose the life of an adventurer may find it very difficult to fit in among any other type of people.
Physical Appearance: Aramour have a similar, if not twisted, appearance to that of their cousins, the Illithid. Similar to Illithids they have small tendril like appendages, that appear tentacle like in nature, protruding from their heads. Unlike Illithids however, the Aramour have their tendrils growing from the back of the skull rather than the face. These tendrils look almost like dreadlocks, if it wasn't for their silky smooth skin-like texture and there continuous writhing. The face of these aberrations is discomforting to say the least, given they have none. Except for two narrow eyes, the face of an Aramour is featureless with no noes or mouth. Similarly, no ears or ear holes are present on the head. The body of the Aramour looks similar to a lean elven form, except for the hands, feet, and a distinct slender tail. The hands consist of only four fingers, two primary and somewhat larger fingers, and a thumb on either side of the palm. The feet form into large powerful padded animalistic paws, similar to that of a lions. They have silky smooth skin ranging from brighter greens to deeper purples, and their eyes have no pupils, only forming solid yellow or blue pools of faintly glowing psionic energy.
Keen Senses: Aramour do not perceive thing in the same way most humanoids do, and their senses seem to be heightened above average creatures. They see through eyes of pure energy, causing everything to appear in a glowing, almost radiant light. The color of the glow depends on both the object in question, as well as the color of your Aramour's eyes. The tendrils on the back of the skull act both as a tool for smelling and hearing. The ends of the tendrils feel the vibrations in the air causes them to "hear" sounds, while the skin on the tendrils is extra thin, allowing pheromones so be absorbed, giving the Aramour a sense of "smell". The Aramour's sense of taste is different as well. Do to the lack of mouths or tongues, they "taste" things through the skin on their bodies. Similarly, in order to "eat" and gain energy, they absorb nutrients through their skin. Most prefer to create tea or nutrient rich lotions which they lather onto themselves, however they can absorb what they need by submerging themselves in algae or moss covered rivers or ponds for long periods of time.
Powerful Minds: Similar to their Illithid cousins, Aramour have very strong psychic abilities. As they have no mouths or vocal cords, the Aramour use their telepathic abilities to communicate. They can also push into the minds of others, reading peoples thoughts and, if need be, push deeper into their subconscious. Having such gifts with psychic energy, the Aramour tend to ward off their minds from intruders, often placing psychic wards in their own minds to protect themselves. Finding a way to break through these wards are often a way of Aramour people to challenge each other, having psychic battles to strengthen one another.
Aramour Traits
Keen senses and powerful minds are the strongest tools for this survivalist psychic.Ability Score Increase
The Aramour's keen senses mixed with its innate psychic abilities give it a natural edge over others in both its survivability and its natural wisdom. But being smart only get you so far, making most Aramour work hard to keep a fit and active body.
+2 wisdom, +1 to either Strength or Dexterity
Keen Senses
Your enhanced senses allow you to perceive things you wouldn't otherwise know of.
Gain advantage on perception checks
Whispering Mind
Your powerful psychic abilities allow you to share your thoughts with those around you. Without a mouth, this ability has become critical for communication between you and others around you. You can telepathically communicate to one or more creatures within 60ft of you. Those creatures can understand you as long as they can understand at least one language.
At will, you can cast "detect thoughts" without requiring material components, however if the targeted creature succeeds the saving throw they cannot be targeted again for 12 hours.
Psychic Wards
Living a life of a psychic, you have learned to fight off attacks directed at your mind.
Advantage against being Charmed, Frightened, or spells that manipulate your mind.
Resistance to psychic damage.
Speed
Do to their natural instinct for survival and outdoor lifestyle, Aramour tend to be slightly faster on their feet than most other humanoids.
Size
Thinner frames and taller bodies make most Aramour look almost elven like in there stature. most weigh between 100-175 lbs. Most Aramour stand anywhere from 5'8''-6'4".
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/18/2019 1:46:03 PM
|
290
|
1
|
0.1
|
Coming Soon
|
Comments
-
View User Profile
-
Send Message
Posted Apr 18, 2019Hey guys, Loric here!!! I'd love some feedback to help improve the race. If you have any questions or ideas to improve anything let me know here. you can also contact me at my public email: LorienSoldier327@gmail.com. I'll try to reply as quickly as possible, usually I try to check up every few days. Thank you guys!!!