Homebrew Moniker (Mothfolk) Species Details
They have a reputation for being determined, moody, elegant, Pensive, perplexing, passionate, cryptic, and empathetic. They are slow to anger and have a tendency toward nature with a penchant for thought and ritual.
A moth Affiliated Archfey Lorded over one of the many gates that leads into the feywild, cursing every human that came through It's Gate the characteristics of a moth. The eladrin took in these fey-cursed humans, eventually falling for each other and there unions created the Moniker.
To the Moniker, light is life, community, everything good, while darkness means confusion, loneliness, and death. At the centre of each village stands a tree of light. A lightkeeper ensures that the tree of light never darkens, as such an event would mean giving up the village. They owe their lives to the land they come from, and often find themselves responsible for its protection. Using their silk threads they weave fabric, write on fabric scrolls, reinforce building material, and many, many more things. Many pursue intellectual or mindful pursuits, becoming librarians or philosophers, pontificating on the nature of life and knowledge itself.
Moniker were given the gift of civilzation from the eladrin, and have picked up their method of naming for themselves, but transformed it through the ages to suit their own needs better. They go through their lives in two distinct phases: As a larva, they are given a short name. They must go through a rite of passage to gain adulthood. Once they have finished, they emerge fully grown and choose an adult name, which often builds on their larval name.
Child Names: Ast, Teri, Band, Nill, Mod, Gib, Aen, Limma, Triz, Zat, Shae
Adult Names: Asterior, Teriandr, Bandalar, Gibirris, Aenwar, Zatmun, Adz'kit, Dalph, Fen, Filka, Fira, G'Zigg, Glik, Hadae, litus, J'llkx, Kl'il, Astar, Nilliamwe, Triztana, Limmawan, Sharwalla, Andile, Axa, Bixi, Chitha, Lenna, Lepha, Molf, Scelkt, Sedna, Thom, Timpth
Family Names: Lightwhisper, Moonseer, Wingshield Windwhip, Feathersneak
Moniker (Mothfolk) Traits
Moniker (Mothfolk) RACIAL TRAIT INTRODUCTIONDistracted Eyes
You have advantage on Perception checks. And one other skill of your choice.
Ability Score Increase
Your Dexterity score increases by 1 and your Wisdom score increases by 2.
Creature Type
You are a Fey and humanoid
Languages
You can speak, read and write Common and sylvan
Powdered Wings
You are permanently under the effects of the Feather Fall spell
Superior Darkvision
You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Moth Magic
You know the Dancing Lights cantrip. You can also cast the Faerie Fire and Feather Fall spell once per long rest. Wisdom is your spellcasting ability for these spells.
Exoskeleton
When you aren't wearing armor, your AC is 12+ your Dexterity modifier. A shield's benefits apply as normal while you use your natural armor.
Dust Barrier
When a creature attacks you, you can use your reaction to create a Dust Barrier, subtracting 1d4 from the creature's roll.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep